World War Bee: Week 30

2021-02-01

Week 30 of World War Bee was slightly less busy than week 29, with 31 fights and 37 hostile actions. Delve largely dominated the headlines while some of the Eastern front hosted lots of action.

The link for INN’s cumulative New Eden campaign report is here. Across New Eden, since July 1, the ISK split is 54.439% to 45.61% in favor of the the Imperium, a return to a positive trend for the Imperium. After hand-calculating the values, all belligerents have now lost 123 trillion ISK, an increase of 5.5 trillion ISK week over week. Nearly 726,000 ships have been destroyed, an increase of 26,000 week over week. The average ship lost cost 169.5 million ISK, an increase of almost two million ISK week over week. The real world cost of the war is no less than 1,915,000 USD/1,436,000 GBP/1,608,000 EUR.

There were 13 battles in week 30 that exceeded 20 billion ISK in total losses, excluding the border skirmish battle report of 1DQ1-A/T5ZI-S and the M2-XFE hellcamp. Six battles were strategic victories for the Imperium, two were strategic draws, one was an inconclusive result, and four were strategic wins for the PAPI Coalition.

The three major theaters are the North (Fountain and the border with Aridia and Cloud Ring as well as western Delve), the South (the rest of Delve, Querious, and Period Basis), and the East (Paragon Soul, Catch, Stain, and Esoteria). Of particular note: the Imperium’s 1-SMEB Keepstar was destroyed and the PAPI coalition staged a major break-out of many of their titans from M2-XFE despite sacrificing nearly two trillion ISK in dreadnoughts.

THE NORTHERN THEATER

The week kicked off with a bang as the Imperium defended its I-E and ZXB iHubs in the western Delve constellation that borders Fountain, the battle showed that the Imperium lost 25.3 billion ISK for 18.7 billion in kills and both iHubs saved. The M2-XFE hellcamp snagged another titan kill, as the Imperium lost 3.9 billion while destroying 79.8 billion ISK. Monday’s hellcamp saw a much quieter day as the Imperium lost 402.8 million ISK for 6.8 billion ISK in kills. Tuesday, the Imperium welped some cruiser fleets while attempting to defend some iHubs from initial reinforcement, sacrificing 63.1 billion ISK and killing 9.6 billion. The M2-XFE camp caught another big kill, destroying 83.9 billion ISK for 4.3 billion in losses.

Wednesday saw the PAPI coalition bring thousands of pilots to finally contest the M2-XFE hellcamp in force. After action reports saw PAPI leadership admitting that they tried to notify titan pilots individually of the jailbreak, thinking that those pilots were unlikely to spread the word and risk their massive assets. After the dust settled, each side lost 6 titans, while the PAPI coalition successfully extracted 180 titans, leaving 119 camped under the Imperium’s guns. In exchange for evacuating their titans, the PAPI forces emptied their dreadnought caches and sacrificing 411 dreadnoughts to pull the Imperium’s focus from the titans and supers on the field. By the end of the day, the Imperium destroyed 2 trillion ISK for 506.2 billion in losses.

Thursday, the two sides slugged it out over iHubs, seeing the Imperium save five iHubs but losing 2 Keepstar iHubs. The final damage showed the Imperium losing 26.4 billion ISK for 27.4 billion in kills. Action in the hellcamp was a little exciting again as the Imperium killed 112.2 billion ISK for 54.1 billion in losses. Friday saw a rare reversal of fortune in the hellcamp as the Imperium lost 115.8 billion ISK for 43.8 billion in kills. Saturday ended the weekend quietly with the Imperium losing 4.5 billion and killing 10.2 billion.

THE EASTERN THEATER

The Eastern Theater in week 30 was quite interesting as 3rd-party groups continued to make inroads into Catch and other parts of former Legacy Coalition territory. Beginning Sunday, Simple Farmers killed a TEST Fortizar and a number of other alliances laid siege to Brave’s home staging system of GE-8JV with tech 3 cruisers, leading to a total body count of 16.9 billion ISK in total losses. Monday saw one of the strangest actions in the East, where Dreadbomb alliance somehow acquired a staging Fortizar in Catch from the TEST executor corporation. Dreadbomb allowed the Fortizar to become abandoned and they saw 75 billion ISK or more dropped from the citadel.

Wednesday, a Goon ganking group ambushed a TEST freighter, killing 15.6 billion for 1.2 billion in losses. Friday, Bastion laid siege to a TEST Sotiyo, killing 17.1 billion ISK for 6.9 billion while TEST successfully saved the citadel. Saturday saw TEST lose a Fortizar in Catch. INIT. showed up to fight Brave as well, killing 21.4 billion ISK for 11.8 billion in losses. The week in the East ended with another attempted siege by the Imperium, ultimately saved by PAPI, but the Imperium killed 17.4 billion for 7.7 billion in losses.

THE SOUTHERN THEATER

Sunday began the week in the South with the Imperium killing a TEST Fortizar in Querious. During the Legacy SOTA/Townhall, the Imperium saved a number of iHubs in the former Helm’s Deep section of Delve. The border skirmish battle report showed the Imperium losing 36.7 billion ISK for 18.3 billion in kills. Monday saw PanFam kill a Goon Tatara in Northern Delve, killing 32.8 billion ISK for 6.7 billion. The Imperium killed a number of TEST anchorables in Period Basis, destroying 6.7 billion ISK for 5.2 billion in losses. Members of the PAPI coalition used the slow day to siege through the armor timer on the 1-SMEB Keepstar timer under the protection of a system-wide cynosural field jammer, killing 675 million ISK for 1.8 billion in losses. The border skirmish battle report saw the Imperium lose 28.2 billion ISK for 21.1 in kills.

Tuesday, the Imperium and PAPI showed up to contest iHubs in the SPNZ-Z constellation, home to the PAPI staging in T5ZI-S Keepstar. The Imperium defended the D-W Keepstar iHub while losing the JP4 iHub. The butcher’s bill showed the Imperium losing 135.2 billion ISK for 89.5 billion ISK in kills. PAPI forces ended up killing a faction Fortizar in Period Basis, destroying 61.3 billion ISK for 9 billion in losses. The border skirmish was dead even at basically 20.1 billion ISK each in losses.

Wednesday’s border skirmish battle report showed the Imperium killed 16.4 billion ISK for 19.5 billion in losses. Thursday, PAPI forces showed up to kill another faction Fortizar in Period Basis, destroying 67.6 billion ISK for 5.1 billion in losses. PAPI forces also killed the 1-SMEB Imperium Keepstar under the cyno jammer. The border skirmish battle report saw the Imperium lose 12.3 billion ISK to kill 16.1 billion. Friday’s battle report showed the Imperium lose 11.5 billion ISK for 9.9 billion in kills. The week-ending border skirmish showed the Imperium losing 11.4 billion ISK for 10.1 billion in kills.

ELSEWHERE IN NEW EDEN

Sunday, Legacy held a State of the Alliance/Townhall event that was covered elsewhere on INN here. Monday, in Immensea, a group of 3rd-party alliances killed a Legacy Tatara and Azbel, with a total of 39 billion ISK destroyed. Thursday, a similar group of 3rd-party alliances destroyed a Warped Intentions Fortizar in Immensea as well.

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Comments

  • Deni'z von Meanace

    Not sure why Imp allows to lose faction structures adding to negative ballance of the war results.

    February 1, 2021 at 8:46 AM
    • Rammel Kas Deni'z von Meanace

      Not sure why you consider those things as valuable. If you un-anchor they lose the rigs either way. In space war, all the other structures are functionally just disposable landmines that require at the very least time to clear should you choose to go for them. Longer PaPi spent wasting hours and resources on those the less likely it becomes they will win. As evidence in other theatres show. If you waste your person-hours on non-critical vanity goals you lose objectives elsewhere.

      However there is a more glaring error going on. For each fortizar shoot or similar Ihub fight they have attempted of late they forgo another 5-6 objectives before which they do not even form for. Of course the line pilots don’t get told. Mushroom anecdote goes here. In addition each major forum up seems to first try to see if they can get close enough to the M2- keepstar grid to clear the main titan traps, and divert to these other things to mask their failure if they do. This has been a very funny dance to observe.

      February 1, 2021 at 9:53 AM
      • phuzz Rammel Kas

        Maybe OP meant that the Imperium should move them to NPC corps, so they don’t show up on their killboards. That way it’s not really the Imperium losing them *taps forehead*

        /s

        February 1, 2021 at 12:30 PM
        • Deni'z von Meanace phuzz

          Exactly

          February 1, 2021 at 7:46 PM
          • Because the killboard means nothing, un-anchoring anything still takes it off the battlefield so its worthless, lots of small fights have happend when test and its pets have gone to bash a empty structure for a free kill, then they lose ships and thats bad, so the structure is actually more use anchored in space.

            February 1, 2021 at 8:07 PM
          • Deni'z von Meanace Jangles

            KB matters since you do check of how many assets been destroyed and how much does it cost. It is an important part of the war, anlizing statistics – how much damage from budget perspective etc. you’ve done to your enemy. Otherwise why to mention in all battlereports hoe many pilots been on field how many hulls, stuctures etc. been destroyed. Even on INN weekly war reports that took first lines after the header.

            February 1, 2021 at 9:32 PM
          • Yes but that doesn’t matter to them as they are doing pretty well in the isk war, the only thing you could say is if they were recycled, adding isk to the wallet, but they don’t right now need to replace the losses, where if u have a small gang in non srp ships going for the free kill and they get killed, its a much better result, as people are not able to earn masses of isk atm its very demoralizing to lose 50-60 mil in a none srp ship when coffers are low (especially with the fc glorying it up before you start), I’m not with goons btw I’m fighting them so i cant 100% answer for them but with most the systems empty of allies and surrounding areas swarming with reds, its probably just not worth it (having the numbers to cover the extraction when it un-anchors), either way, from what ever side you look at it from i think imperium can hold their heads high after this war, win or lose they have fought very well.

            February 2, 2021 at 9:02 PM
          • Nobani Jangles

            Goonswarm is fighting outnumbered — we have to choose our battles. Very occasionally FCs will take harpies or something down to try and mess with the kills, but at least the one I was on went about how you can expect.

            I don’t know what this “non-SRP fleet” you’re talking about is though. Goonswarm has being doing full SRP on every fleet.

            February 2, 2021 at 9:24 PM
          • Jangles Nobani

            Not Goons mate, when we like are standing and randomly choose an inanimate object to blow up, fun fleets if you will, however i will say every time you guys get personal ie swearing/bashin individuals in local you do yourselves no favors, abusing people in local doesn’t demotivate the enemy, its not 1321 u know, stop doing it and i have a feeling you’ll start winning proper. I do enjoy the Inn tho guys o7.

            February 3, 2021 at 7:21 PM
      • Marus Rammel Kas

        I am sure that if the imperium would have killed these “unvaluable” citadels it would have been very important. Have you ever wondered why did the imperium wasted person-hours when they glassed tribute region? Why did they spent so many hours on your so called non-critical objectives? Keep dreaming about our “forgotten” objectives while we destroy your citadels, you will live in your precious Delve only in cloaked ships or fast interceptors in a few months.

        February 1, 2021 at 12:32 PM
        • Rammel Kas Marus

          I was on that campaign. So I do know the answer for you. We were looking for the same thing we wanted out of M2-. We wanted to shoot their titan and super fleet, which had basically been back-pedaling all the way since the X47 battles. We were usually a few weeks behind whenever they nested on the retreat. The said super fleet jumped out of MO just something like 3 hours in front of the keepstar destruction hull timer there. THAT is how close they got to being caught up in a titan battle on that occasion.

          If you look at which things died when you will notice it was on account of them being used as midpoints. They were used as dreadnaugh caches. Also primarily we nailed their titan yards first. We know a Molok died in one of those based on the loss mail drop. (Do you remember “dock your faction titans”?) If it could or was used for warfare it got hit. So there was method. These things were used to go after us in the Casino War. Or were used to stage from as we came in. Those were the things to die first.

          Once it started though the saltiness and yelping in local demonstrated the value those guys saw in it. Which is basically why it turned out that way. There was something one of their FC’s said perhaps in a bit of frustration. It got shared about. So they were a center of gravity for their guys. They were kind enough to let us know this was an exposed nerve. So the structures made their way up the target list quite rapidly after that. We were still expecting them to show up of course. We do respect Panfam’s abilities.

          Aside Mittani’s grudging admiration for Panfam’s commitment so far in World War Bee compared to Legacy and TEST there haven’t really been any sort of comment like that. And because of Piggles trumpeting his horn everywhere before the Nip Slip the bulk of the active pilots consolidated assets easily before it kicked off. These people know where their active stuff is. And the meta shift of scarcity changed how business is done in any event. Which basically means a lot of the discretionary stuff is no longer in Delve. Only the stuff we use for war. So that target really isn’t there anymore. Which only really leaves the set piece titan battle. Which we have seen now.

          February 1, 2021 at 5:10 PM
      • Deni'z von Meanace Rammel Kas

        I mean if you dismantled thise forts by yourself no matter the rigs cost, is one thing but allow them be destroyed by an enemy which is also adding some unnesesary war loss value is different thing. Why loose +100b for two faction forts while you could seed dozens cheaper structures to let enemy spent their time on those.

        February 1, 2021 at 7:46 PM