Devpost – T3 Cruiser changes

Rhivre 2017-07-03

We wrote recently about the upcoming T3 cruiser changes that were on Sisi.  CCP Fozzie has now released further information ahead of the July 11 release.

In a devpost on the new forums, he outlined the changes as they stand for each ship, as well as introducing the industry changes.


It was expected that subsystems would have their materials changed, but Fozzie has stated these will stay as is for now. Each of the new subsystems will require the same skills and materials as the old subsystems.

The hulls will be having materials from the old Electronic subsystems added to them, and they will also need an extra unit of Electromechanical Interface Nexus. There will be a new faction-specific hybrid tech component and 12 will be needed for each hull.

The new components are called Superconducting Sensor Amplifiers, and their faction variants are:

  • Gallente – Superconducting Magnetometric Amplifiers
  • Caldari – Superconducting Gravimetric Amplifier
  • Minmatar – Superconducting Ladar Amplifier
  • Amarr – Superconducting Radar Amplifier

In order to build these, there are four new ancient salvage parts:

  • Gallente – Faraday Force Magnetometer
  • Caldari – Scorched Microgravimeter
  • Minmatar – Ancient Ladar Decorrelator
  • Amarr – Synthetic Aperture Radar Receiver

To build the Superconducting Amplifiers, you will need:

  • 10 Faction specific ancient salvage
  • 2 of each of the other faction ancient salvage
  • 10 PPD Fullerene Fibers
  • 20 Fullerene Intercalated Graphite
  • 20 Scandium Metallofullerene
  • 60 Fulleroferrocene

Therefore, to build a Gallente Superconducting Amplifier, you will need 10 Faraday Force Magnetometer and 2 of each of the other ancient salvage.

The reasoning behind adding these additional materials is that CCP want to allow the prices to adjust with the popularity of each hull. The idea is that if Caldari T3 cruisers become the most popular, the prices of their ancient salvage will rise due to increased use, pushing the price of the hull up, and perhaps encouraging pilots to switch to one of the cheaper factions. Whether this works in practice remains to be seen, as there are more factors than price involved in selecting which T3 cruiser to fly.

The new ancient salvage begins dropping this week, and the NPC seeding of the Superconductor Amplifiers will begin at the same time.

CCP will also be reducing the number of runs from each invention operation on ancient relics, for both hull and subsystem.Intact relics will have 15 runs, Malfunctioning will have 7, and Wrecked will have 2.  This is to address the oversupply of ancient relics, which has kept T3 prices low, and reduced profitability of WH exploration.

Finally, the drop rate of T3 datacores and ancient relics has been reduced by around 20%.

Subsystem Bonuses

The latest versions of the changes to the bonuses for each T3 cruiser have also been announced.

To check out each one, read the forum posts here for Legion, for Tengu, Proteus, and Loki.

In brief, the main changes from the earlier Singularity bonuses, across all T3 cruisers are:

  • The Covert Reconfiguration subsystem loses the bonuses for tractor beams, replacing them with a bonus to the effectiveness of local reps.
  • The Augmented [X] Reactor subsystem is having the 5% bonus to energy warfare resistance dropped to 3%.
  • The Interdiction Nullifier subsystem is gaining a 10% bonus to warp velocity and acceleration.
  • The Support Processor subsystem remote repair range bonuses no longer apply to only Medium remote assistance modules.

That last one deserves a little clarification. In the previous build on Sisi, T3 cruisers got bonuses for CPU/PG fitting cost, capacitor usage, range and falloff  to medium remote armor repairers (Legion/Prot/Loki), and falloff range for medium remote shield boosters (Tengu/Loki) using the support processor. Now the capacitor usage, range, and falloff bonuses apply to all remote armor repairers and shield boosters, with only the powergrid and cpu fitting bonus limited to mediums.  This raises the possibility of large remote reps on T3s, with an optimum range + falloff of roughly 60km—if you can fit them.

Arrendis asked CCP Fozzie about this on the forums, and Fozzie replied saying:

We intentionally switched the Support sub bonuses so that only the fitting bonus was restricted to medium modules to open up the option for more unusual fits using small or large reps. However if we see these uses cause serious problems we would be open to making more changes to restrict them in the future (including limiting the range bonuses to only apply to certain reps again).

The majority of the shifting bonuses from their earlier state on Singularity appear to be coming to the Legion and Tengu. This isn’t surprising, though. The Proteus is the strategic cruiser in heaviest use on Tranquility. The changes were almost certainly focused on it to begin with, and this latest round of tweaks brings the Legion and Tengu back into rough parity with it. The Loki, on the other hand, occupies a somewhat unique niche. The strategic cruiser overhaul has brought the Loki more fully in-line with the Minmatar ability to use shield or armor tanks. As a result, the changes needed on it were the most extensive right from the start. The changes it sees in this latest round of tweaks are the same minor tweaks being done across the board.

For a full comparison of the changes from our earlier spreadsheet of the Sisi subsystems, we’ve produced an updated sheet. Bonuses going away are in red (and struck out), while new bonuses are in green.

The changes will be live on Tranquility on July 11, and pilots are advised to make sure their T3 cruiser is docked up or otherwise safe when the changes come in.

Editor’s Note: Due to an error in the initial forum post, the Amarr and Minmatar components and salvage were initially switched. This has now been corrected, and our article updated to reflect the correction.

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  • I thought Amarr ships used radar sensors and Minmatar used ladar?

    July 3, 2017 at 4:25 pm
    • Arrendis Ganthrithor

      Yep, transpositional typo there, thanks.

      July 3, 2017 at 4:41 pm
    • Rhivre Ganthrithor

      They do, Fozzie made an error in his first post, and has now corrected it

      I will update the post to reflect the edit 🙂

      July 3, 2017 at 4:42 pm
      • Arrendis Rhivre


        July 3, 2017 at 4:42 pm
      • It’s not the first thing Fozzie fucked up, and I doubt it will be the last. Pity you can’t remove interceptors for us 😛

        July 3, 2017 at 5:45 pm
        • Arrendis Ganthrithor

          Remove ’em? Now we’ve got big ones! Get yourself a 7-low-slot Legion w/the interdiction sub, drop in 3 i-stabs, 1 warp stab, and 3-prototype hyperspatials, swap over to low-friction rigs and enjoy that 50% bonus to warp velocity!

          July 3, 2017 at 6:38 pm
  • Lrrp

    ” and perhaps encouraging pilots to switch to one of the cheaper factions.”

    Won’t happen. Pilots will not fly cheaper ships fore pvp, exploration or anything else. They want the best for what ever they will be using them for. Else everyone would be using rifters or ruppy’s.

    July 3, 2017 at 5:45 pm
    • I frequently fly cheap ships just because. Jeez.

      July 3, 2017 at 5:47 pm
      • i fly cheap ships if im either learning the capabilities of something or teaching myself a new discipline but cheap ships only get you so far. When u use the right tool with the right upgrades magical things can occur. And when u combine a large orgs ability to enrich their players wallets the right tool will always be used rather then the cheap as fuck option unless its specifically a disposable support role vis a vis old school FYF fleet

        July 4, 2017 at 12:11 am
        • Cheap ships can take you all kinds of places if you’re a competent pilot, though I agree that in the context of bloc warfare cost doesn’t seem to be a concern at this point.

          July 4, 2017 at 12:37 am
          • its rarely been a concern, cost hasnt been a big obstacle for large orgs to deal with. PL were flying fleets of tengus when they were super expensive because they were the perfect tool for the job at the time. TEST used multiple fleets of Napocs because they worked. The only time expensive ships of the line are removed is due to availability issues.

            Balancing by cost is dumb. This has been mentioned so many times before in so many thread and articles ad infinitum. But i highly doubt CCP will ever learn this.

            July 4, 2017 at 10:25 am