World War Bee: Week 55


Week 55 of World War Bee was up from  week 54, with 20 total hostile actions reported, another increase as the war enters what may be its final weeks with an exciting set of escalations early in the week. Delve and its environs were home to most of the action.

[Editor’s Note: As the war has reached its anniversary, INN’s tracker is now split between the July 2020 to June 2021 events and July 2021 onwards. The first year’s data remains broken, but the author is tentatively hopeful the Year 2 data will calculate moving forward.]

There were six battles in week 55 that exceeded 20 billion ISK in cumulative losses, outside of the 1DQ1-A/T5ZI-S border skirmish battle report. Five were strategic victories for the Imperium, while one was a PAPI vs. 3rd-party dreadnought brawl. The Imperium staged a number of productive breakouts early in the week, several times finding themselves creating trouble in NOL-M9. The 18th was the most expensive day in Delve, with two sets of battle reports each exceeding 115 billion in total losses. The Imperium also turned aside a costly 3-DMQT attempt by PAPI. The narrowest battle report of the week was Saturday, as the Imperium traded blows across Delve once more, losing 11.3 billion for 14.5 billion in kills. The battle in Vale of the Silent was covered by INN’s Elthar Nox.

The three major theaters are the North (Fountain and the border with Aridia and Cloud Ring as well as western Delve), the South (the rest of Delve, Querious, and Period Basis), and the East (Paragon Soul, Catch, Stain, Immensea, and Esoteria).


Once again, the North was relatively quiet from a battles perspective, but once again, 3rd-party forces fought over Fountain’s Cloud Ring border system, killing a Fortizar.


The Eastern theater was also rather sedate, from a big fight perspective, during week 55. One of the strangest headlines of the week was Imperium forces stealing a Hel supercarrier from a Legacy POS in Paragon Soul, another stolen supercapital in this war to match Madcows’ heist of a titan from a POS in Esoteria nearly a year ago to the day. Brave lost a Tatara in their former capital staging system of GE-8JV later in the week.


Sunday began with a bang as some Imperium fleets surged through PAPI space, wreaking havoc in NOL-M9 and then reinforcing citadels across T5ZI-S, killing 67.3 billion ISK for 50.5 billion in losses. They followed up that sortie later in the day with a much more comprehensive chevauchee across PAPI Delve, this time killing 91.2 billion ISK for 45.2 billion in losses to close out the day, a shocking discrepancy for the relatively evenly matched foes. This allowed Imperium forces to destroy a cyno jammer. Goons later lost a Hel in Sakht. The 1DQ1-A/T5ZI-S border skirmish battle report for Sunday showed the Imperium killed 27.8 billion ISK for 21.5 billion in losses. Monday, the Imperium turned aside another 3-DMQT attempt, killing 19.8 billion ISK for 4.8 billion in losses. Monday’s border skirmish battle report showed the Imperium killed 58.6 billion ISK for 40.2 billion in losses, overlapping with some of the brutal fighting from the later battle report of Sunday.

Tuesday’s border skirmish battle report showed the Imperium killed 12.3 billion ISK for 12 billion in losses. Wednesday, the Imperium killed 7.3 billion ISK for 11.7 billion in losses. Thursday, the border skirmish battle report showed the Imperium killed 11.8 billion ISK for 9.5 billion in losses. Friday, the border skirmish battle report showed the Imperium killed 19.3 billion ISK for 25.2 billion in losses. Saturday, the day started with PAPI forces attacking a Goon Astrahus in NOL-M9 and being confronted a gang of Imperium’s Delta Sqad Saxfleet Tornados. The otherwise dull structure bash saw the Imperium trade evenly with PAPI forces, each side losing about 5 billion ISK, with the bulk of the Imperium’s cost being the small citadel. Towards the end of the day, Imperium forces celebrated PAPI’s announcement of a final effort with another chevauchee across PAPI Delve, killing 14.5 billion ISK for 11.3 billion in losses. The week-ending battle report saw the Imperium killed 18.7 billion ISK for 10.4 billion in losses.


Across the week, The Initiative forces killed a Hel in Oasa and then a small group of The Initiative and 3rd-party dreadnoughts dueled with Fraternity in Deklein, killing 22.1 billion ISK for 4.3 billion in a lost dread. The battle in Vale of the Silent between Fraternity and Snuffed Out ultimately cost 311.2 billion ISK all told and was covered elsewhere on INN.

Arguably the headline of the week was PAPI’s coordinated announcement of a final push against the Imperium, expected to take up to 4 weeks (per ProGodLegend and others), pending one week of move operations to return PAPI supercapitals to Delve. As reported elsewhere on INN, during the announcements themselves, 1DQ1-A’s population was hovering around 2,500 with another 700 in 3-DMQT. T5ZI-S’ population, on the other hand, was about 1,500 pilots. Speculation on Reddit and elsewhere suggested that one or more of the major PAPI coalitions had demanded a “put up or shut up” push from PAPI leadership, ultimately forcing PAPI’s hands with a timed offensive. The countdown begins – who will be left standing in Delve at the end of August?

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  • Novartis

    Here it is boy, will PAPI answer goons all-in with a call, or will they answer it with a fold?

    July 26, 2021 at 12:48 PM
    • Carvj94 Novartis

      I think they might just end up repeating M2 lol. There’s simply too many goons packed into too few systems for PAPI to be able to bring in enough people to destroy a structure without breaking the server before half their people are on grid.

      July 26, 2021 at 5:15 PM
      • kwnyupstate . Carvj94

        All the Imperium need to do is log on in station or tethered and PAPI won’t be able to function. It is literally impossible for PAPI.

        July 26, 2021 at 7:14 PM
        • zamirroa kwnyupstate .

          I hate how cannot be a normal battle cuz server and game limitations

          July 31, 2021 at 5:37 PM
    • Garreth Vlox Novartis

      well clearly they still need a week to think about it hence the “move ops” excuse, assuming they don’t get cold feet over the next week they will probably make some very papi-esque poor mans attempt at taking out cyno jammers and ihubs and if/when those fail in a ball of fire provided by supers and carriers skynetting from the local station they will just give up.

      July 26, 2021 at 10:30 PM
      • Carvj94 Garreth Vlox

        I love how they somehow had goons “in containment” inside a constellation with two exits yet their fleet is somehow not in place to attack without a move OP. They need to hire a dedicated writer for their lore cause they seem to be having a lot of troubles with continuity.

        July 27, 2021 at 3:10 AM
  • Xelistren

    Well if sapi goes all in they lose, if they don’t they lose. Looks like the goons win.

    July 26, 2021 at 2:02 PM
  • kwnyupstate .

    The funniest part about this is the idea of PAPI revolting and forcing their leadership to finally put up or shut up and attack 1DQ after a year of boring structure bashing.

    July 26, 2021 at 4:18 PM
  • Carvj94

    It’ll be interesting to see what PGL does when they lose ratting caps by the dozens and fails to reimburse people. Maybe he’ll pay out SRP in ProCoins™?

    July 26, 2021 at 5:19 PM
  • Garreth Vlox

    This is why you don’t pick stupid all or nothing victory conditions, they put in you in a bad spot and the second you start to stumble people start bailing on you, and we know they are bailing because part of papi’s announcement of the final push included a plea to please RESUB, if you have to ask your side to start playing the game again because your side started quitting half way through “winning” a war you have a raw numbers advantage of 3:1 in, then it’s time to face some cold hard facts, you are a massive fuck up as a leader.

    July 26, 2021 at 10:28 PM
  • chthulan

    I’m still struggling to understand what the end of the war looks like from papi’s perspective (perhaps I should add caps?). They throw everything at us, they lose.

    Then what?

    They pack up and leave Delve empty? Or they don’t fight back when we start reoccupying the region?

    July 27, 2021 at 8:01 AM