INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Friday, May 9, 2025 04:46:15
INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
  • Login/Register
INN
INN
  • Home
  • Articles
  • Calendar
  • Staff
  • Contact Us
  • Sov Map
Copyright 2021 - All Right Reserved
Eve OnlineNews

The War on Gate Rats

by FroggyStorm July 20, 2022
by FroggyStorm July 20, 2022 10 comments
1.4K

For some time now many nullsec activities have been under extreme pressure. One single menace has driven spikes into camping, shooting structures, and even just traveling around. The relentless crushing force has driven not just adaptation, but in many cases abandoning entire play styles.

That fiend is gate rats.

How Did We Get Here?

One of the early casualties in the many changes that make up the (ongoing) era of scarcity was the asteroid belts. However, as is common, when the rocks were removed from the belts, so too were the NPCs that spawn in those belts. Further, with no rocks (and in some cases no belts at all) there was no where for those belt rats to go.

To combat this, CCP patched the belt rats to spawn, and then fly around system so that they could be killed. Not a problem on paper. However, as is so often the case, the rule of unintended consequences quickly took over. Those rats that used to spawn across many asteroid belts were swarming on the much smaller number of gates in the systems.

The result of this is, in some cases, very large numbers of high-power rats swarming gates. Often these spawns when added to the natural gate spawns could begin to rival the firepower of high-end anomaly spawns with up to a dozen battleships on a gate with associated cruisers and fast frigate support. And if that wasn’t enough, on rare occasions you could also see NPC capitals and Officers on those same gate spawns.

For anyone who has ever tried to deal with an officer or capital NPC, most of them can apply damage perfectly out to extreme long range (more than 200 and 300km). This is intended to prevent long range sniping ships from killing them with impunity. That means that only extremely large gate camps could clear out the gate rats to then setup shop.

These massive gate spawns also make travel in ships larger than frigates and fast align cruisers problematic. Many of the frigate spawns can lock very fast and have points, scrams, and webs. Once grabbed, the rest of the amassed firepower will quickly wipe out someone traveling around or moving assets.

A New Hope

CCP announced this week that on the Singularity test server, a new type of belt will spawn in every null system. These “desolate asteroid fields”, one per null system, are where the former belt rats will now swarm together.

“Players should encounter NPCs on gates far less frequently.

There should be no more instances of ‘hell spawned’ gates where an asteroid belt NPC spawn could share the same gate rat spawn”

~CCP Kestrel

At least on paper, this change looks to be a good one. However, contrary voices in the community are voicing their frustration that this is another bandage fix to a self-imposed wound. Instead of layering on another fix to fix the fix, just roll back to having asteroid belts. This further allows the rolling back of the additional ABC anomaly sites that were created as a bandage fix for not having those ores in nulsec anymore.

Who Can We Thank?

As you might have expected this change did not appear fully grown from Zeus’ head. The prior CSM in general and Brisc Rubal in particular, spent a great deal of time lobbying for this fix.

“Gate rats are an example of the kinds of unintended consequences the game faces when changes are made without thinking through the implications. Had asteroid belts not been removed, there wouldn’t have been the need to spawn rats randomly in systems and adding them to gates would not have been the convenient solution that ended up causing more issues than it solved. I’m pleased CCP listened to me, the rest of the CSM, and the many, many players who have complained about these rats, and I’m looking forward to killing a lot more people on gate camps in the future.”

Brisc Rubal, CSM17

What I hope this Means

First, it shows CCP can take advice from players eventually. I hope this trend continues. CCP players are a resource you need to listen to and cultivate. Please listen to us.

Second, the change might show CCP the value of planning. Stop punching yourself. You can save your bandage fixes for less foreseeable problems. Self inflicted wounds are not good.

Third, this could produce content. I like the idea of having a dynamic (and potentially op) ratting anom in the center of each system. I want to see if those can be farmed reliably and perhaps even hunt the folks clearing them.

Last (and most importantly) the gate camps are free! Content on gates is a huge part of everything outside of Hisec. Closing gates to content was a bad take. So thank goodness it is back.

CCP gamesEVEEVE OnlineGate RatsNPCspve
Share 0 FacebookTwitterPinterestEmail
FroggyStorm

All hail the hypno toad

previous post
BREAKING NEWS: The Mittani Steps Down
next post
Asher Ascends to the Apex of the Alliance

You may also like

In Memoriam: Innominate

August 17, 2024

AG6: Of Essence Interview

April 28, 2024

AG6: ONLY | NEED | TWO | COMPS...

April 27, 2024

AG6: Arrival team interview

April 26, 2024

Winter Nexus 2023

December 4, 2023

EVE Vanguard Playtest Coming In December

November 22, 2023

Attack On The Clones: 1DQ1-A Imperial Palace Sabotaged

November 16, 2023

Eve Fanfest Keynote: Havoc Expansion, EVE Vanguard, Now...

September 23, 2023

EVEPraisal: Farewell to an Indispensable Tool for Space...

July 25, 2023

CSM 18 Timeline and Rules Announced

July 20, 2023

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

  • Facebook
  • Twitter
  • Youtube
  • Twitch
  • Discord

©2023 - All Right Reserved. Designed and Developed by Imperium News

INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Sign In
Connect with:
Google Twitter Disqus Twitch.tv

Keep me signed in until I sign out

Forgot your password?

Do not have an account ? Register here

Password Recovery

A new password will be emailed to you.

Have received a new password? Login here

Register New Account
Connect with:
Google Twitter Disqus Twitch.tv

Have an account? Login here