The 2017 Summer Update has been deployed, and so far, so good. The days of CCP’s updates and expansions invariably containing bugs, errors, and secret commands to accidentally erase your boot.ini file are long past. The update’s main features are the T3 cruiser rebalance, and the new Project Discovery.
The new strategic cruisers appear to be working as intended—or at least, working as designed, as the intentions for these ships will be born out over the next few months. Project Discovery, as well, looks to be working without any major problems in the interface or underlying code.
The new exoplanet-oriented Project Discovery has run into one minor problem, though: It’s too hard. Many players have been finding that after completing the tutorial sets, the next set of data offered is significantly more difficult. While EVE is famous for its steep learning curve, players and devs alike have determined that such a quick increase in difficulty is counterproductive. In the interest of encouraging productive citizen science, the data set will be switched out for another at downtime on July 12.
The decision was conveyed through an in-game alert:
MMOS are currently investigating an issue with Project Discovery. It appears that during the evaluation phase (after the tutorial) data sets that are presented for analysis are too difficult for that stage. This has led to many players being given extremely low overall accuracy.
While this has caused some concern among players, we will not be shutting down Project Discovery. Samples are still being assessed correctly, and once past the evaluation phase players are still able to continue assessing and completing samples.
A fix will be deployed tomorrow after downtime, which will update the data sets to a more reasonable one for the purposes of evaluation, and reset to 50% all Accuracy Ratings for players who have it below 50%.
We will publish another update in our news channels once the fix has been deployed.