EVE Online: Quantum Cores Incoming


Announced in a devblog published on September 1, in the coming months Upwell structures will see changes designed to make structure ownership more meaningful, as well as provide additional consequences for both attackers and defenders. As part of a series of updates starting on September 8, 2020, players looking to deploy or continue using Upwell structures must use a new ‘Quantum Core’ item. There will be a core for each different structure type and size, ranging in both physical size and ISK cost.

The various Quantum Cores for all existing structure types

What Does This Mean?

Under current mechanics, after a structure has completed its anchoring phase it enters a fifteen minute onlining window, during which it is vulnerable and can be killed. Afterwards, the structure onlines and the armour and shield mechanisms kick in. Services can be installed to provide the ‘full power’ mode, as well as weapons, utility mods, and additional tank modules.

Starting in October, CCP is requiring an extra step – the installation of a Quantum Core. Under the new format, once a structure has competed its anchoring phase a pilot will need to return to the structure and insert a Core into a dedicated bay within the structure. This will then start the onlining timer. This means that players need to be around to place Cores, or otherwise risk losing their structure before it onlines. Additionally, once a Core is placed into a structure, it cannot be removed manually – the only way to remove a Core is to unanchor or destroy the structure. The Core will be a guaranteed loot drop, providing a reward for attacking forces who make a structure kill, alongside any addition loot.

Three-Tier Rollout

According to the devblog, the Cores will initially be released on Tranquility on September 8, through NPC sell orders from a select list of NPC Corporations who are members of the in-game Upwell Consortium. The full list of NPC corporations selling Cores is Ducia Foundry, Eifyr and Co, Chemal Tech, Propel Dynamics and Outer Ring Excavations. These corporations will sell Cores as finished items to players, and a different set of corporations (Modern Finances, Amarr Trade Registry, Bank of Luminaire, Pend Insurance, and Garoun Investment Bank) will buy Cores back from players who wish to cash in on any Cores they own. At the same time, existing Upwell structures will see the Core Room added as an accessible section of the structure storage bays, so players can begin installing Cores in their critical structures.

Then, on October 13, any new structures being anchored in space will be subject to the new rules and will need to have a Core inserted before it can online. Finally, on January 12, 2021, all structures that were anchored before the October deadline will need to have Cores installed or all structure services, including tethering, will be disabled until a Core is installed.

INN’s own Galaxier has also done some analysis of these proposed changes over on his Youtube channel, and you can check it out here.

How do you think this will shake up the structure meta in EVE Online? Will future structure spam just be followed up with cores, or is the price increase going to be a hurdle? Let us know in the comments below!

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  • Garreth Vlox

    I am cautiously optimistic of a concept that forces people to put a valuable item in every station that always drops if someone kills it.

    September 2, 2020 at 6:00 AM
    • I’m not that familiar with popping stations, but if structure wrecks are destructible, I imagine none of the high-value cores will ever be looted. Wrecks will get popped just like we do with supercap wrecks. The bounty on the head of every structure will probably make smaller groups sad, though, as I’m sure it will draw the attention of every bored neighbor. I wouldn’t want to be the one tasked with defending my 40-man corp’s lowsec (or highsec, for that matter– maybe this will invigorate the wardec community?) Raitaru right now 😛

      September 2, 2020 at 8:02 AM
      • Garreth Vlox Ganthrithor

        Shooting station wrecks is like going on a POS shoot, everyone thinks its a good idea till you shoot it for several minutes and realize how long it’s going to take to kill. You could do it relatively quickly with a massive amount of DPS but we’re talking multiple fleets going all out for several minutes unless they changed something about station wreck hitpoints in the last year. Was on a fort bash in the last north war and after popping the station it was loaded with ammo so the FC had us light it up to kill it and after a few minutes of sustained fire from an entire ferox fleet we’d barely moved the HP on the wreck, the fc said fuck it and we left.

        September 2, 2020 at 3:45 PM
        • Hmm. I still find it hard to imagine someone successfully getting a freighter in and out of a massive Keepstar fight, though. I guess we’ll see?

          September 3, 2020 at 7:46 PM
          • Garreth Vlox Ganthrithor

            Oh they wouldn’t, it would be afterward when total system control has been established, it’s usually a few hours after fighting has subsided, I think this will be more of a factor in Fortizar and below sized station fights, with those the defender tends to vacate the field once it becomes clear the station is going down leaving the attacker with field control allowing them to loot at will.

            September 4, 2020 at 2:04 AM
  • Do Little

    I doubt this will have much impact outside highsec but small industrial corporations will have a strong disincentive to owning their own infrastructure. Right now, attacking a high power structure requires a lot of effort for little reward, the quantum core significantly changes the economics. When you balance higher construction cost + higher risk against no benefit for the structure owner, I expect the decision will be to rent. A bonanza for established landlords like Tranquility Trade, ICU and Mogul.

    September 2, 2020 at 7:58 AM