The End of New Eden As We Know It?


Header art by Redline XIII

The future of EVE Online has been revealed after pieces of the puzzle were slowly revealed and the dark dangerous nature of it all has been laid bare, and to be honest I don’t think we’re ready for what lies ahead.

The ARK is the new mothership produced by the Triglavian Collective over the last few months. It’s been spotted in abyssal sites as players entered and explored the Abyss. We’ve seen the construction from a small yard to now almost-finished construction and it is ready to be unleashed upon the masses of EVE Online. But what will be its target?

My prediction is that we will see the might of the Collective unleashed to lay siege to the known space of Eve online, affecting the gates and even the stars themselves.

One of the pushbacks that we have seen from players in relation to citadels is the overpopulation of them. In some cases, grids have upwards of 30 of them stacked together playing no major role apart from just being there as a buffer. CCP has let players place as many as they want without restrictions for number per system. There’s been no major updates to making them easier to kill. So, was it CCP’s plan all along to allow such a build up so that there was more for the collective to burn down, more damage to cause?

With the advanced diamond NPC AI, they are fully capable of taking down structures by themselves. I saw a swarm destroying jump bridges and assaulting Fortizars first-hand. If that power was unleashed in High Security space, many structures would burn. In Null-Sec, alliances would be besieged and made weaker, and thus a riper target for other groups to assault them.

On May 4, CCP released the name of the upcoming expansion, as well as its launch date of May 28. It should be noted that it’s a few days after the EVE Down Under leg of the tour, where we can expect to see final information.

While the dev post did not confirm much, it does, however, give us some amazing artwork as well as confirming that we’re getting two new mulitplasmids for both the Damage Control Unit and its assault version, both expected to be used by players to help push their resists up higher. There’s also changes to faction subcapital weapons, which will now be able to use T2 ammo, as well as the new Triglavian ships and a new update to the UI for the agency. Patch notes are expected to be released in the week prior to the update.

Some new information that was provided earlier this week is how the invasion will set up. There will be four tiers of system invasion: Scout, Vanguard, Assault and the mysterious “WW”. These will affect the level of Triglavian attacks you can expect, with Scouts seemingly soloable while others will need a full fleet. Rifts are also going to be present, with news on a new type of ore caused by these invasions. Finally, the ARK itself will sit in the core system of the invasion and features a wide defence network. The ARK has an incorporated conduit gate, allowing for the flow of more Collective ships.

Whoever leads the first fleet to take down the ARK will need to have a grand understanding of the Collective, as well as a command on the battlefield. Personally, I can’t wait to see the invasion first hand as we’re entering a very exciting time in EVE Online, and this is a chance for new danger and threats. I, for one, can’t wait to watch the world burn.

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  • paduncan

    Incursion 2.0?

    May 14, 2019 at 10:32 AM
    • LP Bisbey paduncan

      and the start of what looks like a be over hull for faction war with the A.I improvements from this update, this is only chapter 1 so somethings mite not make sense till all the chapters am out or even the next EXP

      May 14, 2019 at 12:37 PM
  • Alot

    Here’s to hoping this comes to Eve Echoes in a reasonable amount of time. And that they actually release Eve Echoes -.-

    Unless systems are specifically molded to hinder them, large corps will always have an advantage over smaller entities. While the Imperium is my favorite part of this game I quit playing ages ago, it would be cool to see attempts at systems which threw more “content” at the larger alliances – with less salvage then it was worth to deal with.

    May 14, 2019 at 10:45 AM
  • J Moravia

    Broke: PvE
    Woke: EvP

    I think it’d be pretty rad if NPCs assaulted the territory of player alliances.

    May 14, 2019 at 12:40 PM
  • Alaric Faelen

    Sounds like Incursions 2.0, so a new thing to farm. Yay.

    None of it sounds as interesting as fixing stuff that already exists in the game. CCP has been so focused on null sec for so long -trying to polish the turd that is Fozziesov- that the rest of the game has stagnated terribly.

    High sec and especially low sec need a major shake up. There needs to be a threat there other than a handful of RP’ing gankers. FW needs more to do than orbit beacons and sell LP. Non-FW low sec is utterly dead and needs a purpose.
    Despite living in null myself, I think CCP needs to put it’s efforts into bringing other parts of the game some new focus. Low sec and W-space have been ignored for way too long and need iteration.

    I’d like to see FW get cross-culture content to fight the new common enemy- similar to when RvB goes ‘purple’ for events. It’d be a good time to roll out updated missions that allow players to do specific roles like logi rather than just ‘kill all this stuff’ content.
    I would like to see Eve be about more than a handful of sov alliances.

    May 14, 2019 at 2:49 PM
    • I’ve stated before that the demise of low sec occurred when missions were able to be scanned down. Back in 2005-2006 when I started there were thriving communities revolving around mission running in low sec. High LP’s were the primary driver. Revolving around that were corps that also mined and did industrial work. We did pvp by banding together when we were invaded or even set up gate camps. Did my first solo pvp out there (it was a draw).

      When scanning of missions was implemented, there was a slow die off of the low sec population. Some of us after losing ships (like me) left early to run missions in high sec. Some waited longer but they too left. So if low sec is to be viable once again there has to be a draw that is found no where else. I’ll let you all decide what that might be.

      May 15, 2019 at 1:41 PM
      • Carvj94 Lrrp

        Preach brother

        May 19, 2019 at 2:20 AM
  • Gee, I sure wish CCP would focus on un-fucking their core gameplay instead of adding new OP Trig ships and their shitty AI version of the Night King into the game.

    May 15, 2019 at 3:46 AM
  • Tony Wright

    I would love to see the Drifters and Triglavians invade Amarr space.or better still,let the protagonists invade Nullsec and bring the 4 empires back into the game.This game should be a TV series and has a lot of potential.What happened to Ridley Scott’s and Baltazar Kormakur’s proposal for the TV series?

    June 9, 2019 at 7:53 PM