September Release: Cynos, Triglavian Implants, Animations, and Fitting Updates

Guilford Australis 2019-09-08

Game developer CCP’s upcoming patch will introduce some changes that are widely anticipated, and others that have been announced only recently. One particular change affects the way capital, supercapital, and industrial ships travel. These changes release at downtime on September 10.

Cynos and Chaos!

As announced previously and discussed widely on INN, the Talking in Stations podcast, and elsewhere (with opinions varying to predictably extreme degrees among players – see, for example, this interpretation and also this one), CCP plans to eliminate the ability of most ships to fit the Cynosural Field Generator I module. Post-patch, only Force Recon Ships and Black Ops Battleships will be able to fit and utilize the module, significantly limiting options for moving capital and supercapital ships. Supporters of the change contend that it will allow small groups, particularly lowsec-based hunters and wormhole organizations, to engage targets in nullsec without inviting an instantaneous supercapital response. Critics warn that supercapital war – already the coin of the realm in major sovereignty challenges – is already too rare, and this change is unlikely to stimulate further engagement by the entrenched powers.

Nevertheless, CCP remains committed to its position of reinforcing difficulty for veteran players, particularly those in the established nullsec alliances, while supposedly creating an environment more welcoming to newer players. It appears the ‘Chaos Era’ championed by CCP CEO Hilmar Veigar Pétursson will create major logistical challenges for capital and supercapital warfare.

CCP intends to mitigate the logistical effects of these changes by introducing a new module called the Industrial Cyno, which can be fitted to T1 Industrial ships and which is intended for use by Jump Freighters. However, CCP announced in the September patch notes (though not the September Release article) that Black Ops Battleships will also be able to jump to the Industrial Cyno. If this is not an oversight, and Black Ops Battleships are in fact able to jump to the new Industrial Cyno, this may tip the balance of risk/reward in nullsec in favor of hunter groups which will be able to utilize cheap, disposable cyno ships such as the Nereus and Wreathe to stage black ops attacks.

(Editors Note: It is worth mentioning that at the time of publishing, the only ships able to jump to Industrial Cynos on the Singularity test server are Jump Frieghters, which suggests that there may be an issue with the patch notes as provided.)

Triglavian Implants

The September release includes a set of low-slot Triglavian implants called ‘Mimesis.’ These implants will be available through the DED LP store and are believed to affect spool time for Triglavian precursor weapons, resulting in a higher potential damage output for Triglavian ships.

Wormhole Animations

CCP improved the graphical effects of suns and wormholes on low- and high-shader settings, creating more attractive appearances for these features as well as adding utility to the visual appearance of wormholes. Wormholes “will now display the destination system at their center,” according to the patch notes, and will also display a gate-flare effect when players pass through, as is the case in known space. These graphical enhancements seem likely to affect the way wormhole communities interact with outsiders.

In addition to the new wormhole effects, CCP also plans to implement clearer visual cues for both the size limit of wormholes and the time remaining for each hole. Size limits will be indicated by colors, while the age of each wormhole will be suggested through the intensity of the field lines emanating from the hole.

Fitting Warnings

The new player experience is a stated priority for CCP, and one area of assistance that will be offered to players beginning with the September release is a series of warnings and indications in the fitting window.

  • Red warnings will indicate CPU, power grid, and cargo hold overload, as well as T3C builds that are missing a subsystem.
  • Yellow warnings will include attempts to fit modules that have been removed from a ship’s capabilities through balance passes, modules that provide an irrelevant bonus (such as Magnetic Field Stabilizers on a projectile turret build), mixing turret groups and sizes, mixing launcher types, double-tanking, and offline modules.
  • White alerts will indicate that the player is fitting a type of tank not normally associated with the hull (i.e. shield tanking an armor ship, and vice versa) or fitting polarized modules, which eliminate all resistances on a ship while providing massive damage potential.
  • The fitting tool will alert players more clearly when missing skills will affect their ability to utilize modules.

New Warp Mechanics

Ships that remain in a “pre-warp state continuously for three minutes” without actually warping will now warp automatically.  The obvious beneficiary of this change will be pilots of freighters and industrial ships who find themselves ‘bumped’ by suicide ganking communities, which is a common strategy to keep a target in place until the main ganking fleet arrives to kill it.  However, CCP notes that warp scramblers will reset the timer, which may allow gankers to utilize suicide scrams to hold down a target for longer than the three minute window.

A new visual indicator called “Establishing Warp Vector” will display the time to warp.  Previously, players estimated their time to warp based on the velocity bar at the bottom of the capacitor interface, with warp initiating at approximately 80% of maximum ship velocity.

Other Changes and Notes

  • New sound effects and music will be introduced for wormholes and wormhole systems.
  • The Venture mining frigate may no longer capture faction war complexes.
  • The Triglavian ‘invasion’ will expand to lowsec.
  • Black Ops Battleships will receive a 50% cyno duration bonus.
  • Amusingly, kill reports will include a ‘buy all’ option to allow players to replace their losses as quickly and painlessly as possible.

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Comments

  • Rhivre

    It is confusing with the patch notes saying Blops & JF can use the Industrial cyno, then the deployment info & Sisi saying that only JF can use it.

    I guess the mystery will be solved on Tuesday.

    September 8, 2019 at 6:49 PM
    • Rammel Kas Rhivre

      You’re not alone in finding that one… odd. Someone else guessed it had operational deployment use cases.

      September 8, 2019 at 7:15 PM
    • Total Newbie Rhivre

      You mean something developed in a half-assed manner from CCP? Say it isn’t so.

      September 8, 2019 at 8:45 PM
  • I’m still amazed that of all the things to hold off on, CCP have gone to great lengths to ensure JF logistics remains easy. Talk about the low-hanging fruit of “making life more difficult for veteran players”: JFs are the epitome of vet-biased, elite-favoritism. You pay ~12b isk, you get to totally circumvent logic and other players and safely teleport whatever you want to wherever you want. It didn’t look so out-of-place over the last ten years, but it looks blatantly out of place in the “Age of Chaos.” Just more evidence that the whole Chaos gimmick doesn’t really mean anything at all.

    September 8, 2019 at 11:48 PM
    • Guilford Australis Ganthrithor

      The only thing I can imagine is that CCP really doesn’t like anything getting in the way of nullsec imports to the highsec markets. After the Drifter invasion, the major nullsec powers agreed to blockade exports to highsec. CCP responded by pulling the plug on nullsec local chat. Now, it’s possible that wasn’t retaliatory, but at the time it certainly felt like, “Mess with the highsec economy, and we’ll break your toys.” We’re also getting a bumping nerf tomorrow, so CCP seems to be going all-in on protecting the supply chain to highsec.

      September 9, 2019 at 4:58 PM
      • I saw that bump-nerf change, too. Disgraceful. Devs are so utterly full of shit its unbelievable. This whole “hardcore” circlejerk is a fucking joke.

        September 12, 2019 at 7:48 AM
        • Carvj94 Ganthrithor

          To be fair if it takes you three minutes to gank a freighter then your doing it wrong and the freighter should be free to leave while you figure out how to properly gank.

          September 17, 2019 at 4:49 AM
    • Axhind Ganthrithor

      That’s because the elite pvp hide in NPC stations circle-jerk around Hilmar also needs logistics.

      Notice how he has no issues with WH risk loving yet hiding in NPC stations crowd is making more isk selling to loot to NPCs than 0.0 does from bounties.

      September 11, 2019 at 11:25 AM
      • We should all just unsub, honestly. CCP don’t deserve our money. Let Olmeca Gold and his friends pay for the entire game, lol.

        September 12, 2019 at 7:50 AM
  • Grumpy_old_Eve_Player

    Regardless what you think about the change the eve numbers talk for themselves: https://eve-offline.net/?server=tranquility and pick the 1 week and then the 6 month view, eve have lost an average of 10 000 players that are online in the last 6 month, and the trend is that the numbers go down, and part of the eve nul space are just empty, if the trend will continue eve might have a hard time to get back the players that leave or go to other games, example if a car maker are removing the windows because you are using the car to drive, well that brand will not sell that much any more but in eve its ok ???, get a grip CCP and sort out if you like to have paying old players players or not

    September 9, 2019 at 10:46 AM
    • Who cares if the numbers are down or not. Most likely the numbers are down because multi-box botters and crabbers aren’t logging in to do the deed. Botters and crabbers contribute nothing to the overall health of Eve. I’d rather have 17000 actual players logged in than 22000 (approx. PST TZ) if that means the 17k are actual players playing Eve and not just crabbing to use plex for accounts. I trust CCP has run the numbers and it’s more likely that paying (real money) is preferred than players crabbing their accounts.

      September 9, 2019 at 12:02 PM
      • Xandryll Asia Park

        Those crabbers are the sheep that the hunters and roamers go after in null space. If they disappear, then hunters are more likely to come home with the same amount of ammo in their cargo bay as when they left. Nobody wants that. Crabbers also do contribute to the overall health of Eve by participating in economic transactions just like every other player.

        I don’t understand your comment when you say that paying real money is preferred to players crabbing their accounts. Where do you think PLEX comes from? Someone, somewhere used real money. In fact, they paid more money than what a single month subscription costs in order to get the PLEX to put on the market. PLEX costs $20 USD, single month is $15 USD and paying for 3 months or a year costs even less per month. So, from a business standpoint, why would CCP prefer a subscription payment vs. PLEX payment?

        September 9, 2019 at 3:29 PM
      • Guilford Australis Asia Park

        When we see some data to support the bot position, I’ll begin taking it seriously. Even the facts we know right now contradict it, however:

        1. Bots are infinitely malleable and can be scripted to do what they are intended to do in nearly every conceivable circumstance including Hilmar’s blackout. The ‘Chaos Era’ is no impediment whatsoever to botting, so why would bots be leaving en masse?

        2. People are not infinitely malleable but rather change their behaviors when confronted with circumstances they do not like. This is basic human nature.

        3. Reddit, the EVE-O forums, and the articles on INN and other sites are full of comments from people saying they do not like the ‘Chaos Era’ and plan to quit EVE altogether or unsubscribe a bunch of alts.

        You’d have to deny the fundamental nature of bots, the fundamental nature of human behavior, and the truthfulness / sincerity of all those people who said they’re leaving EVE to conclude that logins dropping precipitously is due to bots being pulled.

        As for the crab position, we can only compare anecdotes. I have a ton of corpmates and alliance mates who have krabbed their way into a Titan but who never PLEXed their accounts. They also joined fleets every day, deployed to war, and were major contributors to Imperium sigs and squads. Many of them are among the people I described in point number 3 above. You really think they “[contributed] nothing to the health of EVE?”

        September 10, 2019 at 12:07 PM
  • Scott Wilson

    You missed the planned upgrade for 4-4 Jita. With Upwell involved, I have a feeling Jita 4-4 is about to become a keepstar.

    September 10, 2019 at 11:45 AM
    • Guilford Australis Scott Wilson

      Thanks Scott. I believe those changes are only appearing on Singularity at this point, but I could be wrong about that. I tend to avoid highsec due to a small misunderstanding I have with CONCORD.

      September 10, 2019 at 12:12 PM
      • Scott Wilson Guilford Australis

        You aren’t being fair to those concord guys. They are alright. Heck, sometimes they help me shoot tornados.

        September 10, 2019 at 12:16 PM