Goonswarm Federation takes down BR Sotiyo v2.0 in Delve

Macky Avelli 2017-07-27

The mysterious Blood Raider Sotiyo has once again been conquered by Goonswarm Federation. Being first in line to the BR Sotiyo is nothing new to the Imperium of course, having been the first coalition to destroy one upon their release into New Eden. This time around was the first BR Sotiyo to go down after CCP had tweaked the mechanics a bit. We caught up with INN’s PlexedLive to get a better grasp on how the whole thing went down.

To Kill A Sotiyo

Taking on a Blood Raider Sotiyo is no laughing matter, of course. Knowing that CCP’s changes to the Sotiyo mechanics would likely make a significant difference in taking it down, PlexedLive, Wolfpack10, and Sothrasil led a squad of Goons to the Singularity test server to get a better grasp of what they were getting into. After spending about a month toying with different fits, fleet comps, and strategies, they were ready for the real thing.

Finding the BR Sotiyo this time around was mostly similar to the first one, according to PlexedLive. Scouts were scattered across Blood Raider space in Delve, Querious, and Period Basis. Once they had located a set of Blood Raider miner rats, they knew they were barking up the right tree. The target was finally located in HM-XR2, a system well within the borders of Delve. Having found a target within a few jumps of their staging system, this was likely the best opportunity to get a clean kill on the Sotiyo without any interference.

The Blood Raider Sotiyo mechanics differ from the players’ Citadel mechanics in a few ways. Most notably though, there is no 5 day timer to wait through. Once the Sotiyo is reinforced the first time, the fleet must wait 24 hours before the second and final stage of the attack. This makes it that much more difficult for hostile parties to spoil the fun, of course. With planning and preparation complete, it was time to get down to the nitty gritty!

If you shoot it, they will come

Fortunately for the motley crew of assorted Goons, they were uninhibited by outside interference. PlexedLive speculated that it could’ve been simply a matter of the mechanics changes making intereference less enticing. For one reason or another there were no hostile entities there to cause problems other than the NPCs. That was good, because the NPCs came to play hardball.

CCP’s mechanics changes had effectively nullified the option of using a massive fleet of frigates to destroy the Sotiyo with minimal resistance. Upon being attacked, the Sotiyo spawns extremely quick Cruors, effective at both webbing and neuting attackers. Additionally, the Sotiyo itself webs and neuts targets out to 250km, making kiting this structure a thing of the past. The stalwart attackers instead opted to face tank the massive DPS being output by the Cruors and Sotiyo.

PlexedLive described the fleet of being comprised of mainly passive fit high resist tanked Mallers. Sothrasil, of course, flew his trademark Machariel. They were supported by a wing of passive fit T2 cap-chaining Guardians. He also mentions that they had some tricky little techniques for mitigating the DPS coming from the Sotiyo and Cruors. We dared not ask about the trade secrets, or else “I’d have to kill you and sacrifice you to the BR capital gods” were the words of PlexedLive.

Goonswarm Federation engaged and destroyed the new re-balanced Blood Raider Sotiyo.

Sothrasil’s Machariel under heavy fire from over a hundred fifty Blood Raider subcapitals.

A Job Well Done

In the end, Goons reigned victorious over the Blood Raiders. With the new looting mechanics in place, there were no issues with getting the loot to its rightful owners: The Imperium. PlexedLive wanted to congratulate the logi pilots in particular on their fantastic efforts. The attack went off without a hitch, and even with hundreds of enemy ships on grid, the logi team managed to save every pilot that managed to broadcast for reps.

Congratulations to all those involved in another milestone victory for The Imperium! On to the next one!




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  • Pew Pew

    “Scouts were scattered across Blood Raider space in Delve, Querious, and Period Basis.”

    So does this mean the Sotiyos will always spawn in these regions? If so that seems a little unfair.

    Also presumably now these things are farmable? If you just need enough tank then they can be done every time without losses. Another borefest brought to you by unbreakable reps.

    Kudos to CCP for fixing the frigate exploit I guess. This just feels really unexciting now.

    July 27, 2017 at 7:33 am
    • Joe Barbarian Pew Pew

      Blood Raider space is the testing ground, this was planned with CCP before the Imperium moved down there so CCP doesn’t favour them. However other Pirate factions are getting their own Sotiyo’s soon. Such as Seprentis are getting theirs this winter (October i believe) as well as Guritas are due out either in winter or shortly after as SiSi already has placeholders for their faction capitals on SiSi.

      July 27, 2017 at 8:33 am
    • Smeghammer Pew Pew

      Hey pew, haven’t seen you in ages. Aside from what Joe said, I think there was more to it than just having enough reps. I missed these ops, so I can’t say, but given the fleets that were hazed upon release, I’m sure the site is more than capable of wiping damn near anything.

      July 27, 2017 at 10:41 am
    • pervertparade Pew Pew

      >If you just need enough tank then they can be done every time without losses.

      zkillboard shows a bunch of dead Mallers.

      >Also presumably now these things are farmable?

      It’s PVE content. If it *doesn’t* get farmed then it was a waste of design time.

      It’s supposed to force players to work together. It’s supposed to reward players who study the threat and prepare for it. It’s supposed to put players at risk of ambush or interference by PVP action (to which they’re vulnerable because of their specialized fits, weird fleet compositions, debuffs from NPCs, etc). It’s supposed to include some roles which can be achieved by new players (e.g. scout, tackle) while allowing more experienced players to take on more
      responsibility (e.g. logi anchor, target caller). It’s supposed to provide a change-of-pace by [allowing | encouraging | forcing] players to employ ships or strategies which aren’t involved in the standard PVE grind.

      It seems to be working as intended.

      July 27, 2017 at 4:34 pm
      • Pew Pew pervertparade

        > It’s PVE content. If it *doesn’t* get farmed then it was a waste of design time.

        My problem with this is that there is such a big universe of content that could be made which isn’t like this.

        For example imagine a PVE game where you have to bet your ship on a game of chess against a random AI, some of which are very strong and some of which are very weak. It wouldn’t be farmable, it would just be something you would have to learn to be better at and learn from your mistakes. However good you got there would still be a risk of losing. Moreover the AI would appear to be evolving over time because it would play differently when you played differently.

        That’s what I think PVE content like this could become. I agree with you that getting new players involved, having multiple fleet roles and helping people work together is a good thing. But really how is this different from an incursion?

        Designing good AI for ships in EVE is a huge challenge, because the range of playstyles is so huge and people are continually adapting to every weakness. However I don’t think this means adaptive and interesting content shouldn’t be the goal.

        July 27, 2017 at 5:58 pm
        • Sothas1l Pew Pew

          I am sorry, but you have no idea what you’re talking about.

          This thing works very different compared to incursions. it reacts to what you bring, what you do and how they do themselve. It tries to break your ships, and if it doesn’t it switches tactics. and all of that combined with more and more spawns over time and heavy neut pressure.

          This was interesting to design a fleet for, I can tell you that much^^

          July 27, 2017 at 8:19 pm
  • Brilliant work guys! Congratz 🙂

    July 27, 2017 at 9:27 am
  • Dynuxyz

    EvE is easy.

    July 27, 2017 at 9:30 am
  • Lekly

    Any word on what loot was dropped or is that a secret?

    July 27, 2017 at 4:34 pm