Development Updates and Patch Notes


Today, after a relatively quiet week in EVE, CCP dropped several sets of information on us on a Friday afternoon.

Patch Notes

First, patch notes for July 11 arrived. This is the patch with the T3 cruiser changes coming in. There are some additions to what people were expecting. Such as this paragraph;

The procurement officers for major pirate factions across New Eden have been struggling to supply enough Small Ancillary Armor Repairers to equip their fleets, and their previous fallback of making up the difference from purchases on the open market is starting to require an ever-larger portion of their budget. Consequently, they have requested that their in-house research and manufacturing divisions increase output of these modules significantly until their module stockpiles have recovered. For a limited time, the chance of obtaining Small Ancillary Armor Repairer blueprint copies from attacks against pirate data sites has increased massively.

This may go some way to reducing the price of SAARs, which are currently on sale at 7m per unit in Jita, and have been a cause of major complaints among PVPers flying smaller ships. The limited time may not be enough to drop the price though, as people may just stockpile BPCs for when the drop rate returns to normal.

The next interesting item is:

It is now possible to remotely create sell orders for items in Upwell structures (assuming all requirements are fulfilled).

This is a nice quality of life change for traders.

It is now possible to split at stack in the corp hangar in an Upwell structure with the “Split Stack” right click option.

Another quality of life change for those who have been frustrated by the limitations in hangars at structures.

The bulk of the patch notes are regarding the T3 changes coming on Tuesday, and there is an important change that might slip the attention of players. CCP included a spreadsheet in the patch notes to give an overview of conversions. The conversion script for T3 cruiser subsystem conversions has changed from what was originally stated by CCP Lebowski. The only way to get the new support offensive subsystems, and covert defensive subsystems will be to have their precursors (The defensive ‘warfare processor’ and offensive ‘covert’ subsystems, respectively) fitted to hulls when the patch hits.

What this means is that if you want a T3 cruiser for logi, or covert activities, fit it before the patch with the precursors, or you will have to wait for them to be built and hit the market.  Alternatively, fit the T3 cruisers with the precursors, and on patch day repackage the ship, and sell the subsystems.

Development Update

CCP Seagull also released a Development Update video:

There are two key things in the video. The first is the announcement of a dedicated ships and modules team. Prior to this, the work for ships and modules was split among several teams. This new team will work on both balance and new items.  The second is that the roadmap for structures is being altered. Up until now, the focus has been on feature parity and Quality of Life issues.  Now, CCP are going to look at combat and defensive issues with structures.  One of the first things they will look at is Void Bombs. Other issues such as timers and vulnerability are ones that they will take a longer period to look at. The CSM Summer Summit will be full of discussions surrounding these topics. Hopefully by the end of summer or early autumn, we have an idea of what they are looking at changing with these issues.

Live Developer Q&A

Finally, CCP have announced that on Monday July 10, there will be a live developer Q&A on Twitch at 1800 UTC. Questions can be posed either live in Twitch chat, or on the forum thread.


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  • Freelancer117

    The Tech3 Strategic Cruiser system back-end has been redesigned to improve client stability and performance.

    I’ll bet you 2 isk my tengu flies backwards again after patch day :p

    July 7, 2017 at 9:42 PM
    • Freelancer117 Freelancer117

      Also want to nominate the name; Team does that sparkle with everybody.

      July 7, 2017 at 9:44 PM
    • Rhivre Freelancer117

      That is a possible side effect!

      July 8, 2017 at 6:48 AM
    • Daito Endashi Freelancer117

      Consider me 2 ISK richer

      July 8, 2017 at 8:55 AM
  • Pew Pew

    IMO an auto balance system for ships would be both fair and interesting. So each month the most popular 10% of ships receive a small nerf and the least popular 10% receive a small buff.

    That way you get continual new ships to try and play around with and you can look at usage numbers to see in advance which ships are going to move etc.

    I think the astronomy science game is awesome. I think it would be great if they could tie it into the game more. Something like the rewards for analysis could be coordinates to an ancient dump of items which you can either sell or fly to and get some cool rewards.

    Bringing the analysis into the game flow more (as in you do some flying in space, then some analysis which makes you do more flying in space) would be great.

    July 7, 2017 at 9:52 PM
    • Rhivre Pew Pew

      The new project discovery is indeed very cool, and I like the suggestion of rewards that you fly to.

      July 8, 2017 at 6:57 AM
    • Bryan Frye Pew Pew

      WTS 10/10 Analysis Site

      July 8, 2017 at 8:16 AM
    • Daito Endashi Pew Pew

      Although I like the idea of autobalance, I think it would be very difficult to pull of successfully. If the system was not very well designed, we might for example end up with all ships being pretty much the same (as in no clear role distinctions) after a few months of autobalance passes

      July 8, 2017 at 8:57 AM
      • Pew Pew Daito Endashi

        I guess it would have to be well defined. I guess each ship would get different buffs. So a combat ship might have it’s DPS buffed and nerfed whereas a logistics ship might have repair amount go up and down.

        July 8, 2017 at 12:52 PM
  • Bill Bones

    It’s interesting how they’ve forgot that they were supposed to be working on a Empire space focused expansion for winter… Not a single word on it since the vague reference during Fanfest, let alone any discussion about the details for the necessary community feedback…

    This be looking good, yeah *rolls eyes*

    July 8, 2017 at 6:20 AM