CSM8: Reasonable Things Voting Completed


For those of you not in the know, CSM8 started a crowdsourced initiative to help decide which issues and requests to present to CCP. The idea was to generate a list of things that would take little effort to implement and still be a very welcome improvement to the game. Voting wrapped up recently, and the results are in.

Each choice is listed with a percentage that shows the relative popularity of each choice. 100% represents the most amount of votes, and every other percentage shows the amount of votes received relative to the total cast. If you’re a little confused, be aware that the CSM used the Single Transferable Vote system that CCP themselves used for the CSM election this year. As unpopular results were eliminated, votes were transferred to the caster’s next choice, and so on until there was only one choice left. The percentages represent how close to the maximum each result had when it was knocked off the bottom.

Here’s a look at the top ten choices as listed in the press release:

  • 100% – #15: In addition to ‘Log Off’ and ‘Quit Game’, add a button to take you directly to the character selection screen.
  •   71% – #33: Corp and Alliance logos printed on the sides of ships.
  •   57% – #99: Provide a Fleet Bonus Information Tab to the Fleet Management Interface.
  •   60% – #22: Status indicator to show you when you’re inside a warp bubble.
  •   58% – #84: Abandoned Unfueled POS can be unanchored.
  •   60% – #29: Expand skill queue window to 48 or 72 hours.
  •   57% – #53: Add visual cone shape showing curent D-scan area both in map and in space.
  •   54% – #02: Remove pointless extraneous requirements such as having to leave your ship and pause your skill queue before jump cloning can take place. This should be done automatically as part of the clonejump process.
  •   50% – #95: Store Overview/Client settings server-side so player do not need to re-set overview settings every time they log in from a new machine.
  •   49% – #13: Killmails also show Logistic pilots, if they rep the person that did damage/killing blow.

Several of you will be quick to note that the flashing police lights will likely not be restored to the Navy Comet any time soon. However, several quality of life improvements that many players will appreciate have reached the top of the list. Those with several useful characters on one account will, CCP willing, no longer need to log back in to change characters. Bonuses experienced by fleets will be presented in a more easily accessible manner. The lumpy, rotating visual effect of warp disruption bubbles will no longer make pilots find out the hard way whether or not they’ve cleared the disruption effect, and skill training might become easier to manage with slightly longer queues.

Though some of these are likely to require a lot more work on CCP’s part than others, the majority would only require a little bit of tweaking to implement. It is important to remember, however, that this is not a list of things that CCP will do, only things that will be brought to CCP’s attention. Given CCP’s recent efforts to actually improve their game for the players, it is reasonable to expect at least a few of these suggestions to be implemented in the near future.

This article originally appeared on TheMittani.com, written by Eltra Ardell.

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