Blood Raider Shipyards: Evolution of PvE in Eve

Mischa Gau'ss Tesla 2017-04-19

CCP has released this forum post about the new Blood Raider Shipyards. At the same time, they have put some of them on Singularity for testing! Thus, it was our duty to go investigate. To do so, we joined pioneers of the Imperium Incursion SIG, who were reportedly the first on site.

Moar NPC’s!

It’s a bloody mess: TIDI dropping to 10%, over 600 NPCs on field and they chase you around

That was the first report I got from the SIG’s FC on the field. I jumped in with a carrier to get my eyes on it to forge my own opinion and oh my Max Singularity NPC’s everywhere.

This is the way NPC warp in… with separated fleets, frigates burning pings,…

There were over 800 NPC’s in the system, split into at least 4 fleets, with separate anchors (yes, anchors… NPC anchors), logistics,… At the time I landed on the field, they were bugged and not shooting anyone. We extracted to the friendly Fortizar while talking with CCP Habakuk.

They are yellow boxing me, I’m warping out

At this time a fleet member spoke up: “I’m yellow boxed, warping off… wait, they follow me”

We saw the entire fleet land on the Fortizar at range… and deploy! This “warping around” behaviour is currently listed as known issue in CCP’s post but might be kept as a feature, just like for Drifters. The fleet behaviour, however, is part of the AI.

They proceeded to destroy a Scimitar, deployed around, before going back to their “home”.

For the rest: TIDI peaks happened, especially during warps, with only 25 people in local!

Bloody Hell…

Bugs were everywhere, from non-agressing NPC’s to red-cycling modules. We’re waiting for CCP to fix everything, but this already feels like one of the most epic PVE experience in Eve. Blood Raider Shipyards seem to want to bring PVP-like experience to PVE, making it more interactive. And harder.

Here are a quick series of shots and a video taken during the evening, showing what to expect. Even one of a poor Naglfar being blapped in the name of testing!

 

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

Comments

  • Rhivre

    Thank you very much for this Mischa, especially the video. The new AI seems very interesting, if a little overpowered at the moment

    April 19, 2017 at 4:21 pm
    • Mischa Gau'ss Tesla Rhivre

      Overpowered? You mean 850 NPC with logi, needing no sleep nor break is too much? We are nerds, mister, throw more to us ^^

      April 19, 2017 at 4:28 pm
      • It’ll take *at least* a week or two before someone works out how to solo this 😉

        April 19, 2017 at 4:46 pm
        • WhiteHalo117 phuzz

          This made me laugh out loud.

          April 19, 2017 at 4:56 pm
        • Daito Endashi phuzz

          Shouldn’t this be quite easy with the new DDs?

          April 19, 2017 at 6:31 pm
        • Glornak Ironspawn phuzz

          Let’s be honest. There’s gonna be a dude who’ll multi box a small supercap fleet to solo this cause he can.

          April 19, 2017 at 7:24 pm
  • Rolfski

    Has someone already defeated that Blood Raider fleet? Would love to see some video of it.

    April 19, 2017 at 6:09 pm
  • Bill Bones

    So the newest PvE ressembles massive PvP, soulcruhsing lag and bugs included…

    I wonder why would CCP even bother with this. It’s the absolute opposite of what PvE players like and do and pay for…

    April 19, 2017 at 8:21 pm
    • BuckStrider Bill Bones

      LOL….What?….You were expecting something fun?

      April 19, 2017 at 10:17 pm
  • Alaric Faelen

    I give CCP credit for any AI improvements. Scale it down to medium size gang warfare and feed that whole sector of the community.

    April 20, 2017 at 2:12 pm
    • Mischa Gau'ss Tesla Alaric Faelen

      It is indeed incredibly more fun to fight… afk ratters gonna cry tho, poor things

      April 20, 2017 at 2:57 pm