World War Bee: Week 15

2020-10-19

Week 15 of World War Bee had 13 battles and 18 total hostile actions, per INN’s tracking, roughly on par with last week’s 12 battles and 20 hostile actions. Querious and Delve dominated the headlines with multiple major fights in NPC Delve and SVM-3K, a key entrance point to Delve.

The ISK split in the war zone of the Southwest spread again slightly after the major fights to 66.76% to 33.24% for the attackers. In theater, 36.4 trillion ISK has been lost, up 7 trillion ISK from last week, with 310,500 ships lost, up 32,000 from last week. Across New Eden, since July 1, the ISK divide is now 56% to 44% in favor of the attackers, with 45.7 trillion ISK and 369,250 ships lost, up 7.5 trillion ISK and about 26,000 ships from last week. The war populations remain steady around 53,000 for the Imperium and 150,000 for PAPI. The average ship lost cost around 123,755,000 ISK. A rough estimate of the real world cost of the war is no less than 635,000 USD/476,000 GBP/533,500 EUR.

There were five battles in week 15 that exceeded total losses of 20 billion ISK. Two of the fights were the Keepstar kills, which INN treats as inconclusive results. One was a draw, while two were successes for the PAPI coalition, including the unexpected failure of Operation Enho.

The two major theaters are the North (Fountain and the border with Aridia and Cloud Ring as well as northern Delve) and the South (the rest of Delve, Paragon Soul, Querious, Stain, Period Basis, and Esoteria).

THE NORTHERN THEATER

As in previous weeks, Fountain is largely down to entosis warfare between The Initiative (INIT) and The Bastion versus enemies of the Imperium. Only five systems in player-controlled Fountain have non-Imperium iHubs, while many systems have no iHubs whatsoever. Tuesday, however, did have some action as Frenchswarm groups in the Imperium surprised a hostile gang in central Fountain, killing 4.3 billion ISK for 291 million ISK in losses.

THE SOUTHERN THEATER

Week 15 in the South began with Keepstar fight number three. The fight in 319-3D began in tandem with the initial anchoring period. Imperium scouts quickly discovered the station as Pandemic Horde was attempting to drop it in place. The Imperium quickly scrambled defense fleets and then, for seven hours, the Imperium sieged the Keepstar with thousands of ships, including hundreds of dreadnoughts, battleships, and battlecruisers. The Imperium traded 3,380 ships worth nearly 735 billion ISK to destroy the critical citadel, one of the least expensive trades for the same strategic objective of the Southern Theater. INN covered the action on its Twitch channel.

After the fight cooled down and the two forces returned to their various staging systems, Imperium forces regularly appeared on grid to contest evacuation ops to get PAPI ships home. Over the following 11 hours, the Imperium destroyed 13.7 billion ISK for 2.9 billion ISK in losses. While the Keepstar fight itself was happening, the Imperium’s Ranger Regiment and Dracarys fielded a Cerberus fleet and caught an Army of Mango Alliance Muninn fleet, killing 12.9 billion ISK for 4 million ISK lost.

After a largely quiet Monday, except for the low level battle simmering on the former Keepstar grid, Tuesday was a bit busier as PAPI forces attempted to assault SVM-3K and take down critical infrastructure in the important border system. The Imperium was able to save the Ansiblex jump bridge and the cyno jammer in system, but traded 85.5 billion ISK in losses for 38.6 billion ISK in kills. Later in the day, the Imperium’s Theta squad took back the iHub in W6V-VM, a system home to an Imperium Keepstar, two jumps from one of PAPI’s major staging systems in P-ZMZV.

Wednesday an Imperium bombing gang attempted to defend the Ansiblex in 0-HDC8, one system south of SVM-3K. They were unsuccessful as PandaFam successfully destroyed the Ansiblex and only lost 2.6 billion ISK, while killing 6.6 billion ISK including the jump bridge. The highlight, however, of the day, was the Imperium’s aforementioned Operation Enho, the fight on a Fortizar armor timer that led to one of the great strategic gambits of the war. INN covered the action on its Twitch page.

Once the timer fight was set, the Imperium staged 20 titans in the system, logged off with pre-assigned safe warp-ins. The Imperium believed that PAPI forces almost always deployed supercarriers to the same areas, allowing for mutual defense in offensive fights. This, however, would allow for a spectacular ambush of titan AOE doomsdays, with maybe a couple dozen titans wiping out hundreds of supercarriers. The Imperium tested the theory as exhaustively as possible, except they weren’t able to test it in time dilation.

As the fight kicked off, the Imperium escalated to supercarriers and used them on the Fortizar grid to fight against the hostile dreadnoughts, chewing loads of them and inviting PAPI supercarriers to the fight. As if scripted, the supers loaded into the grid close to the Fortizar, clumped together. The trap had been sprung as the bubbles went up around them and Imperium titans warped in and fired their mighty weapons. Ten minutes or more passed by and the horrible truth began to dawn – the server hadn’t registered the devastating hits, it was a horrid damp squib. From that point forward, the rest of the battle was largely mop-up as PAPI dropped titans to wipe out the helpless Imperium titans. The effort cost the Imperium 2.5 trillion ISK in exchange for 806.9 billion ISK on the PAPI side.

Thursday was interesting as PAPI anchored their fourth Keepstar in Delve, catching the Imperium partially flat-footed as they tried to get dreadnoughts on grid to begin pausing the timer, only for the titans on grid to doomsday and wipe them away. Quickly, the Imperium determined that there was too little time to finish stopping the ticking clock and decided to postpone the fight to the onlining timer on Friday. The Imperium lost 31.8 billion ISK in the attempt. The remaining action boiled down to two fights in the SVM-3K pipe. The Imperium caught a PAPI Ferox fleet, killing 7.1 billion ISK for roughly 2 billion ISK in losses. A bit later, the Imperium killed 2.1 billion ISK for 600 million ISK in losses.

Early Friday morning, the Imperium successfully defended iHubs in SVM-3K and D-3GIQ. Friday’s action was mostly down to the 4th major Keepstar siege. Beginning after mid-day EVE time, the siege extended 10 hours as the Imperium once again threw dreadnoughts, battleships, and drone boat battlecruisers at the citadel. The grid began flooding with the opposing sides shortly ahead of the onlining timers, filling the system with crushing tidi and ostensibly preventing PandaFam from docking, manning the gunner’s seat, and installing the critical Quantum Core, giving the Imperium half an hour or more of time to attack the Keepstar with no damage cap and no repair timer starting. INN covered the action on its Twitch page.

The human wave siege cost the Imperium 1.2 trillion ISK and drew spotlight-intensity focus from the Imperium’s leadership. The back and forth of the fight provided immense human drama as the timer came unpaused several times, getting as low as six minutes away from onlining in real time. During the fight, a TEST entosis gang managed to take the iHub for RJ3H-0, a distant Period Basis system, and TCAG-3, a border system with Paragon Soul.

Sunday the PAPI coalition successfully onlined a Keepstar in NPC Delve, their fifth attempt, although largely uncontested as Imperium pilots reported that they were unable to load the grid and experienced crashes, even in performance mode. This was due to 149 warp disruption bubbles completely surrounding the Keepstar, which denied the attackers the ability to land on its grid.

ELSEWHERE IN NEW EDEN

During the Keepstar fight, Dreadbomb caught a hyperspatial fit Brave Vendetta with nearly no tank.

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

Comments

  • Moomin Amatin

    Thanks again for a concise summary of the events of the last week.

    The most striking thing for me is that PAPI have gone from loving “Feed-Stars” to hating them. I and many others were all set for the death of the 5th PAPI Keepstar and I was told PAPI were happy for it too. Then they did something different in order to put up the Keepstar and prevent the goon feed. And PAPI call the Goons a cult…. .

    October 19, 2020 at 10:27 AM
    • Lenrir Andven Moomin Amatin

      What this also shows is the amount of fleets PAPI welp outside of keepstars. Makes me wonder if the keepstar drops was a result of all of their other ops ending in systematic failure as the fleets they send out turn into a total wreck. For a bunch of guys who state we won’t be able to rat or mine, they are doing a pretty poor job.

      October 19, 2020 at 11:26 AM
    • So they are “not winning fast enough”?

      October 19, 2020 at 3:08 PM
      • Moomin Amatin Noob

        PAPI outnumber The Imperium by 100k chars. They should be able to win any day they choose. Again I was pointing out the mixed messages that continue to come from PAPI. The best bit is PAPI accussing The Imperium of moving the goal posts. If you fail to see this then that is fine but I am confident that any outsider could look at what has been said and done and easily see for themselves.

        October 19, 2020 at 7:27 PM
      • Simon Chui Noob

        You keep saying that like you think it’s clever. Have you never been in a fight where you just can’t break the enemy’s tank? You keep shooting, they keep repairing, you can literally shoot forever, deal infinity damage, and never win that fight, because you’re not dealing damage fast enough. Yes, they’re not winning fast enough. It’s a very basic concept, you don’t win by just doing damage, you have to do damage faster than the enemy can recover.

        October 20, 2020 at 1:12 AM
        • Noob Simon Chui

          I don’t really know what that Captain Obvious rant had to do with anything but whatever…

          What I DO know is that regardless of how slowly PAPI is winning, Goons simply CAN’T win unless they go on offense, as defense has never won a war.

          October 20, 2020 at 2:53 PM
          • Guilford Australis Noob

            Defense never won a war? Interesting.

            (1). Napoleon invaded Russia in 1812 with 600,000 soldiers. Russian forces were greatly outnumbered and avoided most major battles, only engaging when circumstances were favorable. Napoleon retreated to France within a year with only 20,000 men left.

            (2). Germany attempted to invade Russia in 1941 but was stalled by dogged defense of several crucial objectives and ultimately retreated after losing about 25% of its invading force.

            (3). Russia invaded Finland in 1939 in a long ordeal now called the Winter War. A tiny number of Finnish guerrillas held off the invading army until Russia finally withdrew.

            And if it’s only EVE wars you’re talking about, well then:

            (1). Pandemic Legion decided to murder Provibloc around January 2018, much to the derision of the rest of EVE. Provi held out for eight or nine months until friendly reinforcements arrived and kicked PL back to the curb.

            (2). The Imperium decided to roll Circle of Two in summer 2018 and encountered resistance from GOTG and Northern Coalition while up north. After achieving the initial goal, we decided a campaign to “annihilate” the entire GOTG coalition (as big-talkin’ douchewhistles Vily and Piggleman would put it) would take too long to pay off, so we clocked out and went home.

            (3). TEST attempted to invade Horde space around the same time and deployed capitals up north. The campaign lasted about six weeks until it became clear the defense was more stout than anticipated, whereupon TEST moonwalked back to Esoteria with plaintive mumbling about how “good fights were had and that’s all we really wanted, bro.”

            Defense wins wars all the time. If the offensive objective is to completely destroy something, and the defenders only have to make that as long and miserable as possible, it’s very feasible to drag things out long enough that the attackers simply bugger off back to where they came from.

            October 20, 2020 at 4:53 PM
          • Garreth Vlox Noob

            The stated goal of test is to drive goons out of the game, we don’t have to attack or defend, to defeat that stated goal all we have to do is keep logging into the game… This is what you get when an idiot gets a big head and declares he is going to do the impossible.

            October 21, 2020 at 12:46 AM
  • Simon Chui

    PAPI are in range of 1dq now, right? Are they going to attack already? They must have figured out by now that unless they shut down Imperium’s industry, they can’t blow up ships fast enough to win. Or do they really believe their own propaganda about winning the isk war?

    October 19, 2020 at 12:57 PM
    • Elithiel en Gravonere Simon Chui

      Papi’s strategy is to go after system ihubs, cyno beacons, jump bridges, then onto small citadels and EC’s, then onto Fortizars and finally Keepstars and then keep doing that system by system.

      The strategy itself, requires, supercapital support to escalate sub-cap battles if it all goes south in the sub-battle fights. The only way to do that is to hit the cyno beacons first. They’re attempting to hit these with vedmaks, oni’s and Leshaks at present.

      October 20, 2020 at 3:31 AM
  • Noob

    “Two of the fights were the Keepstar kills, which INN treats as inconclusive results.“

    I bet they do.

    LMAO

    October 19, 2020 at 3:06 PM
    • George Ewing Noob

      Yea, mister can’t get his head out of his …. they’re inconclusive. Here’s why. Imperium sees a dead Keepstar. PAPI sees Imperium lose another trillion ISK. See? Both sides claim victory … inconclusive. Get it?

      October 21, 2020 at 11:23 AM
      • Andy Preston George Ewing

        Wel, I think the joke is that INN makes out they’re impartial between the imperium and PAPI… as though they’re not on one side. That’s what inconclusive suggests. They’re as impartial as “PAPINewsNetwork” would be.

        October 22, 2020 at 8:57 AM
        • Garreth Vlox Andy Preston

          “They’re as impartial as “PAPINewsNetwork” would be.”
          I think you spelled evenews24 wrong.

          October 23, 2020 at 6:54 PM
          • Andy Preston Garreth Vlox

            Sure, link me a twisted, bull spouting load of propaganda from Eve24 and I will link you a dozen from the low grade, horsecrap that is INN and it’s special occupants.

            October 24, 2020 at 3:08 PM
          • Garreth Vlox Andy Preston

            You sound incredibly angry.

            October 26, 2020 at 8:22 PM
          • Andy Preston Garreth Vlox

            Aww do I…. 😂 try harder

            October 27, 2020 at 8:56 AM
          • Garreth Vlox Andy Preston

            Why bother? I clearly can’t out try hard you.

            October 30, 2020 at 1:45 AM
  • Garreth Vlox

    “So, IMHO, goon line members probably have been a little bored with the prospect of another marathon fight and with the way the fight would have ended, not to mention another serious ISK loss.”

    Seeing as I was in a fleet that was there I’ll go ahead call BULLSHIT on your mind reading attempt of why we didn’t fight, our fleet was PISSED that we wouldn’t be contesting, but we also understood why we wouldn’t as many people in just our one fleet were having severe issues just loading the keepstar grid. Ironically the call timers were down, but your ability to see while on grid was almost non-existent, just attempting to rotate my camera angle so I could try to find spots to warp into the keep keep freezing my client on and off for several minutes at a time. Spin this to yourself all you want if that makes you happy, just know you are dead wrong. I can’t wait to see how confident you all are after you first attempt at reffing one of our onlined, fitted, and gunned keepstars, remember we have almost 60 of them, and you just gave a us brand new, now apparently CCP approved way of defending them, see you at one of the next 180 keep timers in delve. And now that you have your foothold you are all out of excuses about why you aren’t attacking them. But then again you still haven’t attacked the three keeps well behind your own line of attack yet have you?… it’s almost like you guys are terrified of fighting on a gunned and defended keepstar grid. You talked so much smack about destroying the ones in fountain, why the sudden hesitance to attack the ones in Querious I wonder?

    October 19, 2020 at 4:39 PM
    • Marus Garreth Vlox

      Relax, be patient, we have all the time in the New Eden. War has just started.

      I strugle to understand how TAPI forces were not having severe issues to load the grid but the Imperium forces were having those issues for most of them. Are you sure we were on the same grid? But wait, goons had Praxis smartbomb battleships and ishtars ON GRID, I wonder how did they managed to load grid? How come all goon ravens couldn’t load grid? Hm…..maybe because there weren’t enough ravens anymore because you lost like 1500 of them just 2 days prior to this battle? I think we should let the readers decide which situation describes better what happened.

      October 19, 2020 at 5:43 PM
      • Garreth Vlox Marus

        ” Hm…..maybe because there weren’t enough ravens anymore because you lost like 1500 of them just 2 days prior to this battle? I think we should let the readers decide which situation describes better what happened.”

        So you really have no clue how fast BS’s can be built then? Brisc publicly noted that during the 4th keepstar fight INIT put ravens in the cooker BEFORE the fight that came out in time to be used DURING the fight, we had over 24 hours to build what we needed, and if you noticed the screen shot posted to reddit the day before the 5th keep onlined you’d have noticed we had more things in build than any region short of jita, there was no mythical shortage of ravens. You put a pile of bubbles on a station and that removed our bomber fleets from the equation which in the past 4 keepstars had done a massive amount of the total damage, without them being able to bomb consistently throughout the fight it just wasn’t going to work. You all keep obsessing about raven and battleships, but you all keep missing the point that it was the bombers who were a big part of the equation and the bubbles took them completely out of the fight, because as a BS pilot you can run super potato mode and not care about bubbles since you are guaranteed to die anyway, but as a bomber you HAVE to run it in 3D mode so you can see and try to avoid the bubbles and 3D mode what a shit show on that grid.

        October 19, 2020 at 8:01 PM
        • Andy Preston Garreth Vlox

          And there we have it, “we couldn’t actually load grid” changed to “you took our bombers out of the equation”. Just be honest, no one cares either way.
          You pulled the fight because you couldn’t use bombers – that’s fair enough.
          Saying it’s because bubbles stopped the grid loading is spin and absolutely no one believe it. Because everyone else loaded – and so did the ships you decided to use instead.
          At the end of the day, it’s just a spaceship fight. But you have to know people don’t watch “mittens”, “sky marshal”, or whatever u guys like to call him, And believe what he peddles. Nor do we believe Villy and Progod. No one is that stupid.
          All this pedalling of propaganda is boring.

          October 22, 2020 at 8:52 AM
          • Garreth Vlox Andy Preston

            “And there we have it, “we couldn’t actually load grid” changed to “you took our bombers out of the equation””

            You came so close in your attempt to actually read and then just… failed. There were a lot of people complaining of not being able to load grid, I was able to load grid and then as I have already explained due to the MASSIVE number of anchored bubbles “just attempting to rotate my camera angle so I could try to find spots to warp into the keep kept freezing my client on and off for several minutes at a time.” Yes, you took bombers out of the equation, you took the bombers of the equation by essentially breaking the grid. I can’t line up warps if my client freezes every time I try to turn my view to line up my warps it’s that simple.

            “All this pedalling of propaganda is boring.” And its peddle FFS.

            October 23, 2020 at 6:52 PM
          • Andy Preston Garreth Vlox

            Weird because it was… 150 bubbles. And my client was fine, bar some tidi. Strange how it wasn’t for you guys… it must be coalition related tidi. If you genuinely think that the bubbles are what created the server lag, you are in need of some serious education.
            It’s no different to… you know, using drones…
            Essentially, don’t cry just because a tactic doesn’t work due to so many people being in system. It’s sad.
            And yes, I know it’s peddling, my iPad doesn’t… pointing out spelling is literally the lowest form of barrel scraping there is. Try harder.

            October 24, 2020 at 3:07 PM
          • Uriel Rojas Andy Preston

            H4qON.Google.Se

            December 24, 2020 at 4:09 PM
  • kwnyupstate .

    Except morale matters and no one wants to take consolation prize for not being able to progress further.

    October 19, 2020 at 8:02 PM