Two Dev Blogs from CCP Karkur and CCP Fozzie Clues us in to “Little Things” in September and a Personal Cargo Option Released on SISI


On August 29 CCP Karkur released a Little Things Dev Post related to the September Release. CCP looks for “little things” in the game that makes using the interface or some process more challenging than it ought to be. Crusty old bitter vets are either rolling their eyes or laughing maniacally right now. For those who have ideas on things that can be changed to make our pod-life better should head over to the “little things” thread.

Here is a taste of what CCP has planned

Fitting Changes

There are some nice changes here. Saving modules in cargo, updating existing fits, last saved timestamp and the ability to include drones in a fit even if they are launched when the fit is saved are all great changes. Being given the option to open the multi-buy window opening when you run out of items in a fitting will be a nice addition.


Limiting the Market Ticker to items in your Market Quickbar is a better option…unless you are like me and ignore the ticker and view it as some un-necessary fluff. Multi-buy has been added to the Neocom menu under Business.


The ability to activate multiple skin licenses at a time will be nice for those who love to load up on them. There are a number of other enhancements to the skins interface.


There are a number of miscellaneous changes the best of which are listed below.

The Dock/Jump/Active hotkey now works in WH space. Character sheets will show how many skill points you train per minute for each skill based on your characters current configuration. CTRL+Tab will cycle through windows in order of most recently active to least. There are some nice new filters in the My Structures tab for Type, Services, and Low Power.

There is one option I really like. The ability to toggle the collapse of all windows.

Personal Cargo

In a different post, CCP Fozzie announced the addition of Personal Cargo Deposit on SISI.

This will allow players within 10k  of an upwell structure to deposit cargo into the structure. With the standard interface options, players will be able to drag and drop cargo from their ship into any upwell structure. Even structures they do not have the ability to dock in.

This option will be perfect for ships that are too large to dock in a structure but need to deliver cargo to it. For instance, rorquals could deposit into athanors. Courier pilots could deliver contracts to structures they do not have permission to dock at.

You can read CCP Fozzie’s post and comment on it here.

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  • Digital Tectonics

    Title is a bit long winded. Plus, would have enjoyed more insight into the changes verse a simple list.

    August 31, 2018 at 1:00 AM
    • Erick Asmock Digital Tectonics

      That’s the challenge with these things.

      There isn’t much more than a list from CCP. We have to balance do we essentially copy and paste or give a taste of the announcement and let you go join the conversation in the forums?

      When we first write the article the forum conversation isn’t usually developed vs when it get published. It’s a tough call.

      August 31, 2018 at 1:32 AM
      • Shokalokaboom Erick Asmock

        You did great. 😉

        August 31, 2018 at 7:21 AM
    • Erick Asmock Digital Tectonics

      Yes, I was hoping someone would stop my long winded title…but no… 🙂

      August 31, 2018 at 1:33 AM