INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Friday, May 9, 2025 17:40:39
INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
  • Login/Register
INN
INN
  • Home
  • Articles
  • Calendar
  • Staff
  • Contact Us
  • Sov Map
Copyright 2021 - All Right Reserved
NewsStellaris

Stellaris “Distant Stars” brings L-Space, new anomalies, trinary stars

by Quendan June 15, 2018
by Quendan June 15, 2018 1 comment
443

On Tuesday May 22, Stellaris’ developer, Paradox Development Studio, released its first major update to the revamped ‘Stellaris 2.0’ that was launched earlier this year. The Stellaris 2.1 ‘Niven’ update comes with the paid ‘Distant Stars’ DLC. Buyers will enjoy a host of new anomalies to research, three new Leviathans – giant space monsters – to defeat, and travel to the namesake Distant Stars, a cluster of stars outside of the galaxy that is randomly generated with each new game, and is geared towards opening at the mid-game.

As has become usual for Paradox, core systems of the game are rolled out with the free patches and 2.1 ‘Niven’ is no exception. The patch is named after Ringworld author Larry Niven, and targets the strategic progression and exploration mechanics of the game.

Patch 2.0 originally revamped the strategic progression by limiting galactic travel to hyper-lanes only, and coupled system ownership to maintaining an outpost, doing away with the influence-based border range of previous versions. This allowed players to strategically reinforce their pockets of space by creating and holding choke-points. 2.1 ‘Niven’ explores this concept further by taking a page off EVE’s playbook and tweaking the map generation algorithm to create constellations. In my first campaign, I found that this alters the progression substantially, with determining how to weaken my enemy by striking their strategically important systems and isolating pockets of space.

Explorers will be rewarded by the introduction of a fog-of-war preventing you (and your opponents) from seeing the galaxy’s complete hyper-lane layout, making scouting imperative, and changes to anomalies. Anomalies are Stellaris’ events in space that provide technology points or resources. Previously, anomalies had a percentage-based chance to succeed based on the level of the exploration ship. With the new patch, anomalies always succeed, but the time to research them is level-dependent. That way, you are less likely to switch ships out or skip anomalies altogether. Especially with the new anomalies introduced in the ‘Distant Stars’ story pack, early and mid-game exploration feels more meaningful.

The key feature of ‘Distant Stars’ is the addition of L-Space, a pocket of space outside of the galaxy that can be accessed by exploring around black holes and conquering a system with an L-Gate. The exact makeup of the L-Cluster differs from game to game to encourage multiple playthroughs, but in my game I found some strategic resources that buffed my research output and fleet strength. Others have found creatures, and other potential spoilers.

This has be my first campaign since the Banks update, about a year ago, and I am pleasantly surprised by the direction the game has taken. Before 2.0, the game was a free-for-all sandbox with many systems that did not gel too well with each other. 2.0 restricts some systems to allow for a smoother overall experience that, finally, has a good early- and mid game that you are not just fast-forwarding through. I recommend you give it a shot. If you want to watch some Stellaris first, I recommend the official Stellaris ‘Distant Stars’ stream.

PatchStellarisStellaris 2.0
Share 0 FacebookTwitterPinterestEmail
Quendan

previous post
CSM 13 Results Announced Live on Twitch
next post
Introducing the 2018 Imperium CSM

You may also like

AG6: ONLY | NEED | TWO | COMPS...

April 27, 2024

AG6: Arrival team interview

April 26, 2024

Winter Nexus 2023

December 4, 2023

EVE Vanguard Playtest Coming In December

November 22, 2023

Attack On The Clones: 1DQ1-A Imperial Palace Sabotaged

November 16, 2023

EVEPraisal: Farewell to an Indispensable Tool for Space...

July 25, 2023

CSM 18 Timeline and Rules Announced

July 20, 2023

The Initiative Leaves the Imperium

June 4, 2023

Discord Name Policy Changes: What You Should Know

May 19, 2023

20 Years in EVE: INN Staff Stories

May 13, 2023

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

  • Facebook
  • Twitter
  • Youtube
  • Twitch
  • Discord

©2023 - All Right Reserved. Designed and Developed by Imperium News

INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Sign In
Connect with:
Google Twitter Disqus Twitch.tv

Keep me signed in until I sign out

Forgot your password?

Do not have an account ? Register here

Password Recovery

A new password will be emailed to you.

Have received a new password? Login here

Register New Account
Connect with:
Google Twitter Disqus Twitch.tv

Have an account? Login here