MechWarrior 5: Mercenaries Announced

A Shadow Hawk in MechWarrior 5, which was just announced by Piranha Games.

Fans of the Battletech franchise have something new to look forward to after today’s surprise at Piranha Game’s Mech-Con. PGI president and CEO Russ Bullock took to the stage, announcing MechWarrior 5: Mercenaries, which is due in 2018. This is the first single-player MechWarrior game in 15 years, and already has fans of giant robots buzzing with anticipation. Details about the game are scarce, though footage from the alpha version shown at Mech-Con is on YouTube.

Call me crazy, but that sounds a lot like Jonathan Banks voicing the technician. Carole Ruggier, the computer voice in earlier MechWarrior games, definitely seems to be reprising her role.

The game’s official website contains a little more information. MechWarrior 5 is set in the year 3015, where BattleMechs are rare and valued heirlooms (the Shadow Hawk in the video is 500 years old), and five major noble houses clash for control over the galaxy. Between this and a “career-based Mercenary campaign driven by player choice,” MW5 has a lot in common to Hairbrained Schemes’ turn-based Battletech adaptation, which is due next year. Both games follow a mercenary outfit in the 31st century, and will let players get their fill of customising, maneuvering, and fighting giant war machines.

Like Hairbrained Schemes’ take on the franchise, MW5 will not use Cryengine. PGI is using Unreal Engine 4, and has confirmed this won’t take development resources from MechWarrior Online. This represents a second take at moving away from Cryengine after the announcement (and swift cancellation) of Transverse. It is currently unknown if PGI intends to crowdfund MW5 like Transverse or Battletech.

Overlord dropship in MechWarrior 5.

The Takeaway

PGI have previously released a trailer for a single-player MechWarrior, which never materialised, so fans may be understandably skeptical about this the second time around. ¬†However, while that may not have come to fruition, it did bring us MWO. ¬†Between MWO and the resurrection of MechWarrior Living Legends, it’s never been easier to get your multiplayer giant robot fix. 2017’s turn-based Battletech game looks promising, and if PGI can deliver on MW5, then 2018 looks set to be even more exciting.

Whether new to the franchise or returning player, all anyone can do now is wait for the next move from PGI. We will keep you updated with any news as we get it


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  • Rhivre

    I had completely forgotten about MechWarrior, that trailer is such a blast from the past.

    Hopefully, having made such a public announcement, they deliver on it. Looking forward to seeing where it goes

    December 4, 2016 at 10:16 AM
  • Lrrp

    I can remember way back to the very first MW and all the fun I had with it. This trailer certainly remind me of that except of course, the better graphics the new trailer has.

    December 4, 2016 at 2:54 PM
  • FroggyStorm

    I am glad to see them going back to the pre clan war tech. The mechs are a lot more fun when they are less free form modular in nature.

    Sure for a multiplayer balance pov the modular nature helps establish a balanced meta of play. But for my game play dollar I want quirky mechs where you have to love your machine despite its problems.

    December 4, 2016 at 11:03 PM
  • Londala Pox

    MW2 Mercs was my first exposure to combat that incorporated complex resource management. Every shot really mattered, which made the game so satisfying for me. It would be great to experience that again (along with EVE.)

    December 5, 2016 at 12:00 AM