BATTLETECH ON PC: Harebrained Schemes and Paradox Announce Partnership


On May 12, Harebrained Schemes and Paradox Interactive announced that they will be teaming up to bring Battletech to the PC. The initial word came in an email sent out to backers of HBS’ previously-reported Battletech Kickstarter, and was confirmed by Paradox in a subsequent press release (reproduced below),

Battletech: A 31st Century Game of Armored Combat

Battletech is a turn-based strategy combat game, and the seminal work of the ‘giant stompy robot fighting game’ genre, where players take control of armies of BattleMechs, 20-100 ton walking engines of destruction. The franchise is set in the 31st Century, where humanity has expanded to the stars, only to bring warfare and infighting with them. Great Houses and warrior Clans vie for control of vast territories, using armies of ‘mechs and hyperspace-capable Jumpships.

Originally published in 1984 by FASA Corp, Battletech has grown from a table-top strategy game to include classic PC titles like 1990’s The Cresent Hawks’ Revenge. The game also boasts two highly-regarded spin-off series: MechWarrior (including MechWarrior Online), and MechCommander. Battletech has also seen publication on consoles with the MechAssault series on both Xbox and the Nintendo DS.

About The Companies

Founded in 2011, Harebrained Schemes is the company behind the Shadowrun Returns series of games. HBS co-founder Jordan Weisman is the creator of the Battletech/MechWarrior franchise. He and co-founder Mitch Gitelman are both alums of FASA Corp, and have previously worked together on MechCommander and the Crimson Skies franchise.

Paradox Interactive are the makers of the highly successful Crusader Kings and Europa Universalis franchises, and a leader in the large-scale strategy game genre on the PC. Paradox is also the company behind the recently re-founded White Wolf Publishing. With this new partnership, Paradox now has close ties with the creative minds behind ongoing projects in the World of Darkness, Battletech/MechWarrior, and Shadowrun franchises, three of the most successful tabletop settings of the 1990s.

Straight from Paradox

STOCKHOLM – May 12, 2017 – Paradox Interactive today announced a partnership with Harebrained Schemes, the studio behind the Shadowrun Returns series, to publish BATTLETECH, the first turn-based tactical ‘Mech PC game in over 20 years. Set in the MechWarrior universe, the game is being led by Jordan Weisman, creator of BattleTech and MechWarrior, Mitch Gitelman, Producer of the MechCommander series, and Mike McCain, Creative Director of the Shadowrun series. BATTLETECH was successfully Kickstarted in November 2016, and now Paradox is providing a full loadout of publishing support in BATTLETECH’s march to launch.

MechWarriors and Mercenaries alike can see the first trailer for BATTLETECH here:

“We couldn’t miss the chance to work with Harebrained Schemes given how big of fans we are of their work on the Shadowrun Returns series. The opportunity to reintroduce our strategy-minded players to the tactical roots of the BattleTech universe makes this partnership even sweeter,” said Johan Sjöberg, Chief Product Officer of Paradox Interactive. “We are as excited about BATTLETECH as the early backers are, and we can’t wait to do our part to bring the game to market.”

“We at HBS have enormous respect for the long history of quality strategy games that Paradox has published and we are proud to have BATTLETECH become part of that history,” said Jordan Weisman, CEO of Harebrained Schemes. “We are confident in our ability to create a game worthy of the MechWarrior franchise’s legacy and are really excited to have Paradox’s expertise as a publisher to help us present BATTLETECH to the widest possible audience.”

Thanks to the generous support of the Kickstarter community, BATTLETECH will be the first turn-based tactical BattleTech game on PC in more than 20 years. Set in the year 3025, the universe is trapped in a cycle of perpetual war, fought by militarized noble houses utilizing huge, mechanized combat vehicles called BattleMechs. Players will take command of their own Mercenary outfit, struggling to stay afloat as they find themselves drawn into a bloody interstellar civil war. BATTLETECH features explosive tactical `Mech combat, deep Mercenary management gameplay, a rewarding story campaign, and addictive PvP multiplayer. The game is scheduled to launch in 2017.

Harebrained Schemes was cofounded in 2011 by Jordan Weisman and Mitch Gitelman, and received widespread critical acclaim for Shadowrun Returns, their recreation of classic cyberpunk RPG, Shadowrun. Paradox Interactive was founded in 1999, and is known for its development of grand strategy titles such as Europa Universalis, Crusader Kings, and Hearts of Iron. As a publishing partner, Paradox most notably worked with Obsidian for the launches of Pillars of Eternity, Pillars of Eternity’s DLC content, and Tyranny.

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  • BuckStrider

    Since Paradox is doing this, expect a crap load of overpriced DLC.

    May 13, 2017 at 2:16 PM
  • Froggy Storm

    I think a big part of this is going to hinge on when they set game within the story and how true they stay to cannon.

    Part of where everyone goes wrong is the old FASA universe is allowing players to play clan without forcing them to then abide by all the rules that made the clans eventually big down and turned the tide.

    Start at the dissolution of the star league and work through the early mech shortages and horrible pigeonholed designs. Then when things are at their worst slam the IS with the clans and make them really struggle.

    Only then maybe open up clan factions but make the player have to abide a crushing honor system of some kind.

    May 13, 2017 at 11:50 PM
    • Owen Wells Froggy Storm

      Honestly I think the clans shouldn’t be something players are allowed to have simply because the things that balance out their tech advantage ie. their rigid tactics and inflexible code of honour, are things that most players will just ignore. Unless they get seriously penalised for doing so people will simply use clantech because its just better, I mean look at MWO for a perfect example of that.

      May 14, 2017 at 1:23 PM
      • Gosti Owen Wells

        Well, when it comes to honor rules, the game could just force you, just like the rules force you in the original tabletop

        May 15, 2017 at 8:45 AM
        • Owen Wells Gosti

          true, but I still think its not going to work as a balancing force. You need to have solid mechanical differences that are both characterful and balanced in terms of relative power levels

          May 16, 2017 at 3:42 PM
  • Pew Pew

    Fallout went from isometric turn based to 3D action. I’d love it if they did the same thing with Shadowrun.

    May 14, 2017 at 11:11 AM
  • Roy Smokesalot

    It’s cute how the machines of the future have the weapons guidance system of a laser guided missile.

    May 14, 2017 at 12:49 PM