Tindalos Interactive has released the first piece of in-game footage for its upcoming adaptation of Battlefleet Gothic, Warhammer 40k’s space-naval combat spinoff. This comes four months after the initial teaser trailer for the game, and highlights the distinction between the varying factions in addition to some key game mechanics.
Various elements showcased in the video should be instantly familiar to players of World of Warships, MOBAs, and real-time strategy games as a whole. Positioning your fleet (consisting of vessels ranging from “small” craft at 200 metres long, to cathedral-battleships stretching across eight kilometres), along with the use of different weapon types and special abilities are shown to be key in securing victory, along with playing to the strength of your faction and ships. Imperium ships will be heavily armoured (something that should be familiar to Amarr players) and feature equally ponderous, hard-hitting weaponry. Chaos ships, on the other hand, will be faster and place an emphasis on laser lance batteries.
While the Imperium is given top billing — the campaign will center around commanding an Imperium fleet in the Gothic sector — Ork and Eldar craft will be a part of the game along with Chaos, with various cosmetic (and presumably in-game) effects already shown off based on your Chaos patron deity.
Tindalos has also teased at “many different game modes” in single and multiplayer, along with different starship captains with differing personalities.
Regardless of whether you’re a die-hard 40k fan, or simply love blowing up spaceships, Battlefleet Gothic: Armada definitely looks like an interesting title.
Battlefleet Gothic: Armada is expected to be released some time in 2016.
This article originally appeared on TheMittani.com, written by Ryan Vincent.