INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Friday, May 9, 2025 10:51:18
INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
  • Login/Register
INN
INN
  • Home
  • Articles
  • Calendar
  • Staff
  • Contact Us
  • Sov Map
Copyright 2021 - All Right Reserved
GamesReview

The Surge Review

by Riley June 20, 2017
by Riley June 20, 2017 3 comments
256

As I hit the better part of a dozen hours playing The Surge, I left the respawn zone with some new equipment in hand and headed towards a shortcut. A repeating thumping noise gave me pause for thought. It turned out to be one of the game’s enemies bashing its head fruitlessly against a wall, unaware of how futile repeating this action is, or how it could move on just by moving slightly to the side. By accident or design, the level designer has summed up what it’s like to learn a Souls game.

It’s hard, brutal work. Bashing your head against the same problem in the same manner will not save you no matter how nice your gear is. But if you try something different—if you walk around that wall, if you approach your problems a new way—you’ll get around whatever barrier is in your way.

Welcome to The Surge, a sci-fi action-RPG by developer Deck 13.

Cyborg Souls

Narrowing the genre down a bit, The Surge is heavily inspired by Dark Souls, and proudly wears that influence on its exoskeletal sleeve. ‘Souls’ games are a particular blend of action and RPG, heavily dependant on player skill. Dodging is a matter of recognising enemy tells, and hitting them relies on you understanding your weapons, the animations that go with them, and limited (but regenerating) pool of stamina.

From Software’s infamous offering isn’t to everyone’s tastes. The Surge won’t make a convert out of anyone who’s already tried and disliked them, but it does bring the formula into a neat sci-fi setting.

Players take the role of a man named Warren on his first day with a megacorporation, Creo. Creo makes extensive use of exoskeleton-equipped workers. Because this isn’t a bright and happy future, said exoskeletal ‘rigs’ aren’t so much worn as they are installed. And because this is an action game, the installation goes somewhat awry.

It’s a better deal than you might expect. The first few minutes of the game follow Warren navigating the Creo building via wheelchair; He did, in fact, ask for this. It’s also possible to draw a straight line connecting Creo’s reusable rockets and its Silicon Valley-like corporate culture to SpaceX.

Myst, It Ain’t

With the scene set, the titular Surge hits, and the game heads for more familiar ground. An escalating series of drones, enraged cyborg workers, and industrial robots bar your path. While you can avoid some fights if you wish, the game and its environments are built around combat.

Specifically, it is built around the expectation that you are going to die. A lot. For better or for worse, the game world resets with every respawn, placing the same walking obstacles in your path. The real means of progression isn’t in the form of tech scraps (robot souls, XP, whatever you want to call them) but in learning how to deal with the gauntlet, and ultimately, boss robots.

It’s to the point that The Surge can feel like a very violent puzzle game. Once the initial rush of discovery wears off and all of an enemy’s tells are known, it can’t offer any more surprises. The combat engine is still pretty decent, but it’s easy to become disengaged once you’ve “solved” a section. The same guys will always stand guard over the same locations and fight the same way.

It’s possible to end up like the demented wall-bashing cyborg I mentioned at the start, only with extra steps.

Unlockable shortcuts ease the path, and the issue of repetition. To the level designers’ credit, each zone is fairly well-laid-out, providing a firm sense of place in absence of a map or set of markers. There’s no fast travel providing an easy lifeline, and the promise of that next shortcut is a great drive to push deeper into the facility. It’s those moments where you’re seeing parts of the game for the first time, loaded up with tech scraps and low on health where The Surge truly shines.

But with each run of the gauntlet, that gloss is stripped away. Exploration turns to rote mastery, and the uninspiringly bland corridors connecting encounters start to blur together into a seamless whole.

The Takeaway

Despite my negativity towards its repetitious nature, I had fun with the Surge. It really is great when you’re discovering something new, whether it is a new enemy, piece of equipment, or an infrequent encounter with an NPC that says more than “AAAARRGH!”

I’m not in a rush to pick up The Surge again, but I know I will pick it up again some time in the near future. For all its faults, I still want to reach the end of the Creo facility and see those unexplored islands of content without overstaying my welcome.

If you’re not already a fan of the sort of gameplay on offer, The Surge is not going to make you a convert. If you are, you can expect a mixed bag of robotic violence that will scratch that itch for a new hardcore action-RPG. If you’re simply a fan of all things futuristic, you may be better off waiting for a sale.

The Surge
Share 0 FacebookTwitterPinterestEmail
Riley

I'm a kiwi who's been involved in print and digital gaming media for ages.

previous post
Devblog: Concord Ships
next post
CCP Unveils New EVE Online Forums

You may also like

Movie Review: Dune

October 31, 2021

AT17: The Feeder Round Results Roundup!

September 10, 2021

New World: A New Option for EVE Players

September 3, 2021

Stitcher Reviews: Dreamscaper

August 15, 2021

New World Beta – First Impressions

August 8, 2021

Game Review: Infinite Fleet

August 5, 2021

9 Days in Tarkov: How an EVE Bittervet...

July 11, 2021

Book Review: Andrew Groen’s Empires of EVE, Volume...

June 26, 2021

Warhammer: End Times—Vermintide II, The Chaos Wastes Review

May 15, 2021

Outriders Review

April 18, 2021

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

  • Facebook
  • Twitter
  • Youtube
  • Twitch
  • Discord

©2023 - All Right Reserved. Designed and Developed by Imperium News

INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Sign In
Connect with:
Google Twitter Disqus Twitch.tv

Keep me signed in until I sign out

Forgot your password?

Do not have an account ? Register here

Password Recovery

A new password will be emailed to you.

Have received a new password? Login here

Register New Account
Connect with:
Google Twitter Disqus Twitch.tv

Have an account? Login here