Don’t Play for the Story
The abysmal quality of the writing is apparent right from the game’s opening cutscene. The white-text-on-space crawl, mercifully short, reads as follows:
Then there are some of the characters who do actually stick around long enough to matter. Shira Gutmann’s transition from smiling, optimistic colonial scientist to bitter, half-blinded war leader is heartbreaking. Jakub Dąbrowski somehow manages to balance both grim grounding and comic relief, and his shared past with the protagonist leads me to genuinely like him. The mysterious Seth strikes me as having true depth to his motives and philosophy, despite his limited screen time so far, and I would have loved to hate Charles Maxwell for longer. Your character has plenty of personality too, despite necessarily being an Everyman.
The dialogue, in contrast to the plot, is often brilliant, and some of the imagination that’s gone into this setting is truly wonderful. So there’s this weird pendulum effect going on where I swing back and forth between “I’m really loving this!” and “Ugh, that’s so dumb…”
Play it for the Looting and Shooting
Final ThoughtsAs a visual spectacle, it’s wonderful. I haven’t yet seen an environment that wasn’t gorgeous, even the war-torn blasted trenches being beautiful in their hellish way. Better yet, it performs well even on quite elderly machines. I’m currently saving up to replace my venerable GTX 1050 Ti, and the game looks good and runs well for me even on Ultra graphics settings. A testament to just how good the Unreal Engine really is, that.
If you do, I guarantee you’ll have fun.