Star Citizen 4th Anniversary: Star Marine, Schedule revealed

ramon 2016-11-21

It’s been four years since the end of the Star Citizen kickstarter. The developers at Cloud Imperium Games celebrated this milestone with a livestream, ship sale, and some announcements. The biggest reveal was the first look at Star Marine gameplay we’ve seen since 2015, showcasing control-point capture FPS gameplay and a little zero-G combat. Another highlight is the release of a schedule suggesting that Alpha 2.6 is planned for an early December release.


Back in 2015, we were told Star Marine was only months, nay weeks, nay seconds away. We were shown footage at PAX East of FPS combat in Gold Horizon Station and some Ender’s-Game-type zero-G sportsball thing in the Astro Arena. Then it all fizzled to silence. We were given Alpha 2.0 instead, and it later leaked out that the build of Star Marine that contractor studio Illfonic had made and shown off way back when had been thrown out: it had been developed independently of the main Star Citizen Cryengine branch for too long, and to reconcile it back into the main branch would have taken more work than to redo it all.

Star Marine was shown for the first time, again, during the anniversary livestream. CIG developers played a round of “last stand” (a Battlefield-style control-point capture gamemode) on the Demien Station map. Apart from the zero-G sections, the combat looked like pretty standard, workaday stuff. Running and shooting on space stations is nothing new to gaming; it’s been around since Doom, and so far the maps and guns shown have not broken the standard moulds.

Maybe that’s ok, if you see Star Marine as just a testbed for FPS weapon balancing and netcode fixing. But, if you were expecting something more unique to Star Citizen — like boarding and taking over another ship, or even the Ender’s Game analogue from 2014 — it looks like that’s just not here yet. The best I can say for it is that this build is integrated into the main branch and set to be released as part of Alpha 2.6.


The next Star Citizen release will not just include Star Marine. It will also have additions to Arena Commander, such as a powerup/pickup system allowing you to refill your missiles from destroyed ships, and a redone afterburner that takes you from the normal Space Combat Mode speeds to Cruise (fast) speeds at the expense of maneuverability and fuel. A new Arena Commander gamemode, “Pirate Swarm”, will pit you against pirates instead of Vanduul.

As far as the main “persistent universe” part of the game, there’s expanded map content around Crusader (the only planet in the game so far), a new dynamic music system, and two new ships: the Aegis Vanguard Hoplite and the Drake Herald. The Herald is basically a flying engine; it’s built to go really fast from point to point. The Hoplite is a variant of the Vanguard specialized for troop transport, with seats for six troops.


Back at CitizenCon in October, Roberts was noticeably hesitant to give any dates at all for future releases, but now CIG has released their internal schedules relating to the 2.6 release on a page that they have promised to update weekly. It comes with a huge disclaimer, however, that the dates listed are subject to change at any time, especially when the pursuit of quality demands that a feature be redone or worked on longer.

The planned schedule at time of writing has Alpha 2.6 (including Star Marine) on the PTU on the November 28 and released fully on the December 8. Beyond the 2.6 release, however, there are no schedules or dates, only the same general outline of features for Alpha 3.0 and beyond that we were shown at CitizenCon. It’s unclear whether this means that CIG isn’t scheduling internally beyond the next release, or that they just opted not to show us.


It wouldn’t be an anniversary without a ship sale: this one is a week long and themed as the “Intergalactic Aerospace Expo”. A new sale starts every day as follows:


There are a couple technicalities of this sale that are less than clear. Ships being sold as the “Anniversary 2016” edition come with only two years insurance. “UEE War Bond” sales are discounts for purchases with cash as opposed to store credit (the controversial “cash discount” which aims to bring an injection of new money into the system).

As for the ships, there are a couple standouts available alongside each manufacturer’s basic catalogue. The Esperia Prowler is a dropship on concept sale with lifetime insurance for 425 USD. It’s a fusion of human and “Tevarin” technology that holds 16 troopers, and deploys them through “airshield portals”. The Aegis Gladius Valiant (100 USD cash, 110 USD store credit) is a variant of the Gladius with a different skin and weapon loadout, and lifetime insurance.

Two capital ships — the Idris (1300 USD cash, 1500 USD store credit) and the Javelin (2700 USD cash, 3000 USD store credit) — were available over the weekend in limited batches. They could not be purchased with store credit until Sunday, and that batch quickly ran out.

Also on sale are three ships that will be flyable in Alpha 2.6: the Drake Herald, the Origin 85x, and the Drake Caterpillar.

Concluding thoughts

In other news, Gareth Bourn of Hello Games, developer of the procedurally-generated galaxy of disappointment No Man’s Sky, has been hired to work with studio Foundry 42 on Star Citizen. Maybe this is like a time traveler being sent from the future to stop the mistakes that caused his home timeline to go full Cronenberg. Or maybe Star Citizen just needs someone experienced with procedural tech to help them realize their promise of interesting procedurally-generated planets.

From the beginning of the Anniversary sale up to the time of writing on Day Three, 1.85 million USD in new money has washed into CIG’s funding coffers, bringing the total current funding to 132.5 million USD.

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  • Ryan

    Awesome coverage, Ramon. Now I can’t get out of my head how cool it would be to have a FPS about boarding and being in zero-G. It’s a shame that Shattered Horizon died out back in the day!

    The footage of Star Marine looks oddly akin to Dust 514…Did anyone else feel the same way?

    November 21, 2016 at 8:41 AM
    • PewPew Ryan

      I see what you mean. My complaint about all FPS’s which are a side project is they will always be worse than COD / BF. And that’s the problem, however much work you put into it you can never get it to the level people expect these days.

      IMO it’s 1000x smarter to try and carve out a niche of your own rather than make another half baked FPS. DUST was a huge mistake from day one. When someone first said “hey let’s make an FPS” someone should have said “no” and so much hassle and pain could have been avoided.

      CCP, if they want to make a planet based game, should do like turnbased mechs or something like that, something which isn’t done to death.

      November 21, 2016 at 7:01 PM
      • Ryan PewPew

        I’m really pumped for Hairbrained Schemes’ Battletech game in 2017. I’d love to see something like that with a big multiplayer component, but a solid bit of single-player robot stomping is alright in my books!

        November 21, 2016 at 8:32 PM
      • ramon PewPew

        I think that you can expand that to anything done as a side project: you’re going to be competing with people who have it as their main project. If you’re going to add an RTS to your MMO you’d have to ask, why would anyone spend time in our RTS offshoot when they could be playing an actual RTS. I think that for CCP with Dust the answer was “connection to a wider universe, and transferring what we learned from EVE to the FPS format”, but in the end neither of those were really worth it. I think it depends a lot on how integrated it is into the main game; Dust and Star Marine, as pretty much completely separate games are compared to standalone big money FPS games. But if it had been more just something you do while playing EVE, like Star Marine’s gameplay is planned to be in the final Star Citizen, then imperfections maybe become more forgiveable because the interactions between that minigame and the whole are interesting enough to make up for it.

        November 21, 2016 at 9:43 PM
  • Quendan

    I have the distinct feeling that what Roberts is doing with SC resembles a struggling team salami-slicing their best work for stakeholder presentations. The rhetoric of SC was always one of Roberts pursuing perfection and wanting to be accountable to the players, not a profit-turning publisher. However, SC is missing a board elected by the stakeholders that can oversee the process and demand concessions to quality for the sake of release. This game is a meandering story of slow progress and ever-expanding expansions. Not good.

    November 21, 2016 at 8:51 AM
  • PewPew

    Can’t wait for Rick and Morty.

    IMO if you’re paying 2700 dollars for a ship you’re getting scammed. I want SC to succeed and I backed it for like $30 but this is just ridiculous.

    My sadness is that everyone whose sunk like 10g’s into the game is going to be pissed when it launches because they’ll realise they can’t climb inside the computer and never climb out.

    November 21, 2016 at 6:55 PM
    • BuckStrider PewPew

      Unlike Star Citizen, Rick and Morty season 3 will be in 2017

      November 22, 2016 at 11:37 PM