June Patch Notes Overview


In the midst of all the chaos of CCP Larrikin and CCP Fozzie trying to outdo each other on who can implement the biggest changes, we got the actual patch notes dropped on us as well.

The content of the patch notes for June have something for everyone. In addition to the dramatic content of nullsec anomaly changes, Pirate Battleship changes and Blood Raider loot changes covered previously here at INN, we are getting some really nice little things. Amongst these are 3 totally new ship models, fresh from the art department. I believe the Vexor was presented at FanFest, and we will also see the brand new Ishtar and Sin models.

A second thing that struck me as an interesting piece, was the otherwise unimpressive; “significant rewrite of the server code.” As this relates to inventories and corporate offices, I was inclined to tinfoil in the direction that maybe we could soon be seeing some nice bigger changes and improvements in this area. This is of personal interest to me because such server code changes might also be needed if CCP decides to add something like the corporate NAV calculations to the client, similar to how it’s done for characters in the character sheet.

Another entry that might be overlooked is the Rogue Swarm Alert event. This is tied to the teaser about the Pegasus ship, mentioned by CCP Guard in the o7 Show. If I am not mistaken we are seeing a rather sizable thing relating to Drones and drone space regions, with this patch. I have not been able to dig deeper into exactly how this will unfold, but my eyebrow was raised from the SCOPE post and linked document. If the event is scaled big enough, I would suspect we could see an impact to things like products which require drone resources, like the excavator drones.

The CCP divides by zero story seem to have been given a once over, and now browsing the industry lists should not make your computer melt.

We are getting what looks like a lot of the preparatory stuff relating to the null station changes, in the form of some faction rigs, and last vestigial memory of Dust514 is disappearing. Wave goodbye to the orbital bombardment ammo.

Fleet commanders and logibros also get some love with changes to fleet mechanics.  From now on, when the fleet boss quits, the role will pass to the highest ranking fleet member. There are also changes to squad sizes, so you can now have 256 members per squad, 25 squads per wing and 25 wings per fleet. You will now also be able to see ship type in the watchlist.

Pay attention to the fact that by player request, we are getting something resembling a teaser to player advertising features. This we are getting in the form of the amazing idea of structure bios, where you can put all your fun stuff, marketing, branding, contract links, or if so inclined, a big reminder to everyone of what types of ammo is useful against what types of rats.

The inventory will get a fantastic little sort stacks by value, a long wished for little QoL feature. We are also getting some help to the many males out there in the world that suffer from color blindness. CCP have designed an actual color blind mode for the game client.

Head over to the patch notes to see for yourself all the things coming on Tuesday, and let us know in the comments which bits you love/hate

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  • Rhivre

    These are the most controversial patch notes for a while. There are also some very cool features in there, the sort by value being my favourite I think.

    June 10, 2017 at 10:52 AM
  • Erick Asmock

    “significant rewrite of the server code.”

    You could tell that the addition of citadels was causing contention and performance issues on a number of fronts. There are a number of subsystems that have significant performance issues. I think we will be seeing more of this over time.

    June 10, 2017 at 12:16 PM
  • CK

    It’s a shame that the good stuff in the patch is being so overshadowed by the bad decisions and PR issues. Minus drone and fighter changes, I think people would be happy with this patch. Or, at least not causing such a shitstorm.

    June 10, 2017 at 12:26 PM
    • Axhind CK

      That has been the CCPs issue since many years. They actually do quite decent job most of the time but are utterly incapable to deal with the player base in an intelligent way.

      Add to that amazing amounts of arrogance combined with complete refusal to listen to players and we get the shitstorm every few years where we get to vent and they get a chance to go back on more heavy idiotic moves.

      June 10, 2017 at 2:06 PM
  • Glornak Ironspawn

    I’m still confused why fighters are considered too powerful. Cause in cap brawls (from what I hear) carriers melt like butter. And the fighters do as well. Sure they can hit small ships easy but I feel like that’s offset by how easy it is to jam them. Even just one Griffin can jam all three flights reliably. I’d say there a tad weak considering one can barely kill an NPC dread.

    June 11, 2017 at 3:29 PM