Jump Bridges In A Defensive War

2020-08-23

Art By Redline XIII

I recently came back to EVE, after a break, and went on my first fleet. The fleet was nothing fancy, just a simple defense for a couple of Ansiblex jump bridges, but I really noticed how important they are in a defensive war.

It all began with the defense of the TCAG-3 jump bridge, the gateway into Period Basis. We used a jump bridge to get in system and, instantly, all the enemy Gilas warped away. We warped to a nearby Astrahus and waited while the bridge repaired.

A few of our fleet mates got a bit salty, as we could have engaged their Gilas and gotten a fight, but the FC just kept us tethered. He later explained they had bombers waiting for us to engage. We bounced around the gate with the Gila and later a Talwar fleet in front of us, but they always kept a bubble between us and them. I wonder why.

Boring or Advantage?

Later on, with the Ansiblex repaired, we went to a nearby system and made sure that a few other structures repaired as well. During just over an hour, we managed to repair four different structures without firing a single shot. While many would find this a boring fleet, you have to remember that your enemy may also find it boring – not having anyone to shoot.

And that’s where the defensive advantage comes in. We probably were over six jumps away from TCAG-3, but we still had one advantage, the one that we were there to defend, the jump bridges. We jumped one system over, took a jump bridge and there we were, one gate away from their leftovers, our dictors were still on grid and we managed to catch a few of them. In the end it was just a 3 bil fight, but it does show how there is a big strategic importance for something as little as jump bridges, compared to the big set pieces like Keepstars.

While the attackers must jump system by system to hit multiple targets, and face the danger of getting caught on every single gate, a single defensive fleet can repel many different attacks in a short time. A well-organized jump bridge network also reduces the need to split fleets to deal with multiple attack points at the same time, as you are just a few jumps away from any hot spot.

Those are just a few ways that I believe jump bridges help widen the gap between attackers and defenders, allowing a single defensive fleet to be anywhere, or maybe everywhere, at a moment’s notice.

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Comments

  • Simon Chui

    Everybody focuses on the big battles, but you can’t win a war without the infrastructure and the logistics.

    August 23, 2020 at 10:21 AM
  • Rammel Kas

    They may be important, but it’s the comprehensive effect of fleets, ADM, nearby other structures and an active aggressive logistics group who make it VERY hard to attack these with much lasting effect. The opponents have to their credit been trying. On the face of it they are probably the least punishing things to try shoot because they don’t shoot back themselves. It’s just that this has become another pubbie wood chipper as the warnings act rather like a dinner-bell to Imperium skirmish FC’s.

    August 23, 2020 at 10:25 AM
    • George Ewing Rammel Kas

      That’s a great mental image – dinner bells. I don’t think most people outside the Imperium have any idea how active the coalition is and how many fleets it forms every day.

      August 28, 2020 at 1:48 PM
      • Garreth Vlox George Ewing

        Or how many people are sitting cloaked somewhere watching a gate or pipe praying for a target to ping someone over.

        September 1, 2020 at 10:17 PM
  • Guilford Australis

    Out of curiosity, was this another example of TAPI doing something of massive strategic importance in their War Of Annihilation(TM) against GSF? Or do they still only do things of massive strategic importance on Reddit?

    August 23, 2020 at 5:15 PM
    • George Ewing Guilford Australis

      what?

      August 23, 2020 at 7:40 PM
      • Guilford Australis George Ewing

        The question is rather vague, I’ll admit, but I’ll make a good-faith effort to step through things regardless:

        1. TAPI declared a “war of annihilation” against Goonswarm roughly seven weeks ago.

        2. TAPI has done absolutely jack shit of strategic significance in this “war of annihilation,” preferring to let northern allies do everything on their behalf while occasionally reffing a jump bridge or entosising a few nodes to prove there are still living members within the alliance.

        3. TCAG-3 is the frequent site of of slapfights between TAPI forces coming in to Period Basis from Paragon Soul in their occasional pointless and performative reffing/toasting activities and GSF camps/fleets.

        4. TAPI has unleashed approximately four sloped-forehead morons on Reddit to crap out terrible memes every five seconds in an attempt to control the war narrative so their PanFam allies don’t begin to suspect they’re either hilariously incompetent or simply clocked out.

        5. The fight described in the article occurred in TCAG-3 within every parameter described above.

        I tried to include everything I thought could be intended by the question “what?”, but please do tell me if there’s more I can explain.

        August 23, 2020 at 9:41 PM
        • George Ewing Guilford Australis

          lol, no, you’ve about covered it. thanks 🙂

          August 23, 2020 at 11:17 PM
        • You forgot: TAPI’s own elite PvP forces routinely camp their own stargates in the immediate vicinity of their D-P stager every day. They’re also pretty on the ball with warping random HAW dreads and supercarriers around their staging systems. Big flex energy. Total game-changer for their war effort.

          August 29, 2020 at 6:34 PM