Devblog Update: U-Turn On Mining Nerfs

2021-11-23

Header art by Cryo Huren

After a turbulent week of protests and general unrest, CCP has announced a series of drastic changes to the ‘From Extraction to Production‘ Devblog. The proposed changes, detailed by CCP Psych, see compression of moon goo/gas delayed until 2022, reversal of the mining ship modifications and a substantial re-calculation of the new mining waste mechanic. The post displays a remarkable U-turn for CCP, which has clearly been paying attention to the vast amount of discontent shown across all EVE media platforms.

Mining Waste

Let’s start with Mining Waste. There has been a switch; instead of reducing wastage as a mining module upgrades from T1 – Faction, wastage will increase with the speed at which a module cycles. T1 Mining lasers will have no wastage (a vast improvement for newer players) whilst T2 will mine substantially faster, but with 34% wastage. The full overview on the calculations can be viewed here with samples taken from the post below.

Waste Probability (CCP)

CCP has also doubled down on the mining crystals, attempting to reinforce the introduction of “offensive mining” as a gameplay style. The notion that players will spend their time to destroy the resources of their enemies is a strange one, especially considering that this patch has doubled the quantity of resources across all space. The one resource that hasn’t changed is players’ available time. Therefore, it is unlikely that individuals and alliances will waste the time or organization dropping a fleet of Type C crystal fitted Covetors into enemy space.

Compression Decompressed

Although the players had been requesting the ability to compress moon goo and gas, the initially-proposed changes were one of the most despised. Highlighted beautifully by Cryo Huren, it would take an insane amount of time for Rorquals to compress materials from a moon. Just for 6,000,000m3 of R64 would take a max skilled Rorq pilot around 7-hours to compress. It was clear that CCP had not done the maths, a further careless attempted implementation that caused uproar amongst capsuleers.

In light of the feedback CCP, has decided to delay any compression until the new year. “We want this to be a feature of the Industrial Command Ships, but we also want the user experience to be good, too. To that end, the update to compression will be delayed to early 2022 as we re-evaluate the implementation. Until then, existing compression methods will remain unchanged.”

Reversing Ship Changes

The Rorqual Capital Industrial Ship has also seen the proposed nerf, specifically in relation to mining yield reduced. Although not at its peak of 400% bonus to mining drones, it will be rebalanced to pull slightly more than a Hulk across all resource types. Its real strength remains its ability to boost both it and surrounding ships, drastically increasing mining speed and yield. Rorqual pilots will be relieved that their expensive toys are not resigned to sit on an Athanor compressing, but there will be those who long for the days pre-scarcity.

image

Hunters alike will see the redesigned changes as a positive, increasing the likelihood of finding T2 mining barges in space, whilst hopefully retaining the opportunity to hunt down mining whales as they boost fleets. However, although the players will be pleased that CCP has listened to complaints about these changes, especially to the Rorqual, overall they feel like being grateful for a kick in the nuts rather than just being shot in the head.

The Abyssal Endurance Dies

Those theorycrafters who had seen such potential in the massive boost to the Endurance expedition frigate will now be left wondering. The buffs that included an increase to all resists, an ability to fit a Covert Ops Cloak, and a 20% small and medium drone damage increase, have been reversed. Dreams of owning the Abyss in a mining frigate are gone, as are the hopes of many cunning wormhole gankers who found a new ship to replace the Astero. The Venture, Prospect and Porpoise also have their changes reverted – critically keeping the door open for new players to attempt more interesting mining activities in their Ventures.

A Nerf In Buffs Clothing

In summary, this hard U-turn by CCP is positive in isolation. It was also completely necessary. The player base has rightfully been in uproar at another flopped devblog, made worse by the positive anticipation at the end of scarcity. However, in totality these changes still amount to a nerf by pre-scarcity standards. What is more worrying is the lack of economic understanding or explanation by CCP’s upper echelon. To paraphrase the Imperium’s economic aficionado, Angry Moustache: “the counter to rampant inflation isn’t deflations; it’s managed inflation.” ISK remaining in player’s wallets is as damaging to the “fun economy” as rife Rorqual proliferation is to the real economy.

Apr 1 Gate to Stain Under Construction EVE Online - EVE Online Stain-based  Capsuleers, As part of our next Quadrant release, you can expect to see a  new route opening up in the southern regions of New Eden bringing a  long-awaited Lowsec gate to ...
The Rorqual. Mining fun or economic menace?

The task befalling CCP is a difficult one, and despite their blunders they are maintaining course in their attempts to reverse the economic boom of 2015-2018. Unfortunately, the cat is out of the bag. The only way to remove the excess in capitals is for them to be destroyed. At present, they are irreplaceable and therefore impossible to justify losses on a large scale. By removing players incentives to gather resource and craft, they are at risk of causing hyper inflation to other ship classes and only reinforcing the HAC meta.

The other question about this Devblog would be to ask, once again, “where are the spaceships?” Surely a redesign of the entire mining and production system would see mega-corporations like ORE use this opportunity to build a new class of ships. If CCP really wanted to push offensive mining/scorched space gameplay, where is my ORE Destroyer with eight mining lasers and no ore hold? Where is the T2 Mining Frigate? Or the Battleship sized mining ship? These would be easy wins for a company that really needs to remind its players that their time and fun is a valued commodity.

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Comments

  • Havish Montak

    It’s almost like they listened to Welp Squad comms when we memed about offensive mining as there is literally no other content. AND WE WERE DEPLOYED TO FIND CONTENT!!!!!!

    November 23, 2021 at 12:03 PM
    • Malcanis Havish Montak

      It’s going to happen but I got feet pix right here that says it happens in a way CCP doesn’t like

      November 23, 2021 at 4:36 PM
    • kwnyupstate . Havish Montak

      Nobody will send mining ships into combat in enemy space since they will need a bigger combat fleet to protect them and with limited player numbers the enemy with all their people in combat ships operating in home space will almost always defeat them and if you have bigger numbers why not just use all combat ships in the first place?

      November 23, 2021 at 5:39 PM
  • Guilford Australis

    As far as I can tell, all of CCP’s development decisions seem to boil down to “give a lollipop to newbros who may or may not stick around or even go Omega while screwing veterans who generally have multiple subscribed accounts.”

    Well, good luck with that.

    I used to have five Omega accounts that I subscribed with real-world dollars. CCP lost all five during their years-long nerf train. Every time I found a PVE activity I liked, whether it was mining, ratting, or combat sites, CCP found some way to nerf it straight to hell.

    November 23, 2021 at 2:08 PM
  • kwnyupstate .

    CCP is scared because the players understand the game 1000x better than they do so they don’t tell us anything and sit in a conference room redesigning entire portions of the game only to predictably encounter outrage when they present their obviously flawed updates. Then a week later they dial things back a little hoping people will stop rioting and thank them for improving things.
    They probably have like 3 people coming up with these things who never play the game or have never mined or built anything but were hired because they understand coding or something. You can design systems like this in isolation only if you are the expert yourself.

    November 23, 2021 at 5:37 PM
  • Garreth Vlox

    It should come as no suprise that CCP doesn’t grasp the economy of their own game or the impact of their changes on the economy, they haven’t thought about it since they let the expert go who used to keep track of how things would affect it.

    November 24, 2021 at 12:58 AM
  • Xandryll

    Offensive mining is an interesting idea even though, as it stands, it will never happen aside from CCP’s head. Why would anyone send a fleet just to burn enemy ore to prevent them from using it from the waste. This would still raise ADMs technically.

    New ships sound fun though but when have we gotten a new class of ship lately? Trig and Concord ships are just variations on current ship classes. Being able to completely waste ore in this manner would likely be useless and never used like other functions in the game. I do like the idea of being able to degrade ADMs outside of cloaky camping to prevent activity. They want reasons to put us in space doing things actively as opposed to passively. Give us a way to degrade mining ADMs with wasting ore. Give us a way to reduce ratting ADMs with *insert mechanic here*. Give us a way to reduce all ADMs in some way.

    On the opposite side of things, sov holders protect their sov itself, protect against ESS hacks and protect against roams / filament fleets. Do we have too many things to protect against? Is adding offensive operations going to get shelved if you have to also prevent ADM degradation? Bigger alliances and coalitions can inherently do more things. How can smaller sov holding groups do them all?

    November 24, 2021 at 3:14 AM
  • Elithiel en Gravonere

    What I really don’t think they don’t get is, most of the bitter vets with all the money and all the subscriptions that keep CCP employed, aren’t teenagers anymore. They’re people with families, jobs and houses to take care of or businesses to run. They don’t have the luxury of time anymore to play for 12 hours per day. Mining was one of those few activities, besides manufacturing that you can do where you can be semi-afk whilst cooking dinner, whilst putting the kids to sleep, whilst watching netflix or whilst answering one more email for work whilst working from home. You impact their most precious commodity (time) and they leave in droves…

    Remembering what Empires of Eve said, one of the personality types of games is the Achiever/Builder. That’s what mining and manufacturing moguls in Eve love to do. That’s their reason for playing. Mess with this part of the community and you kill your bottom line.

    November 24, 2021 at 6:11 AM
    • This is the exact point. If i wanted to take e care every f**** second i would trim my hetch with a chainsaw. Or just play offline having to pay >once<
      But ccp rather hardly tries to convince New players and at the same time annoys vets out of the game. This is really a strange marketing trick – I never ever heard about in the books.
      My god ccp: No understanding of macro economics..nor marketing.. or pre-productive testing. Sorry, but that is just a shame.
      We are now nearly 20 years older. We got our degrees – we know what we are talking about. So in short: CCP fix this shit!

      November 25, 2021 at 3:04 PM
  • Deni'z von Meanace

    What about Orca?

    November 25, 2021 at 10:36 AM