Dev Post: Update on Connection Issues


On February 3, CCP Dopamine posted an article in General Discussion on Eve-O regarding the ongoing connection issues that have been impacting Eve for the last week. Beyond posts on Eve-Status Twitter, and reposts of these to the forum, there had been minimal communication from CCP since DDoS started on January 28. This lack of information has led to speculation running wild as to what was going on behind the scenes.

In line with what many players have suggested, CCP is now updating the thread and have put a link to the thread on the launcher. This marks the first launcher notification since the issues began almost a week ago.

At least there is now a megathread where players can post their feedback, so head on over and let CCP know what connection issues you are still having.

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  • Axhind

    Now we just need a vote on how likely is CCP to listen to feedback and actually fix things. Hilmar is still in charge and still the same idiot as ever.

    February 4, 2020 at 3:12 PM
    • chthulan Axhind

      Why, and using what evidence do you say that?

      It’s easy to abuse online – why not try to be constructive?

      February 4, 2020 at 10:49 PM
      • Axhind chthulan

        It was clear from day one that it was a management (Hilmar) decision to move the chat system into the cloud as it makes no technical sense whatsoever to have it separate from TQ.

        That means that there is no possible constructive discussion until he allows the CCP tech people to base their decisions on knowledge and what is best for the game instead of what is cool in media right now.

        That kind of chasing the cool stuff in media is how CCP fucked up their side projects, which never made any money, instead of concentrating and improving EVE that is the service that pays for all Hilmars crazy projects.

        February 5, 2020 at 10:29 AM
        • chthulan Axhind

          I’d certainly agree that the side projects that I’ve seen in the 10 years I’ve been playing seem to have been counter-intuitive – like Dust-514 available only on a single platform, which was bonkers imho. So much wasted dev effort…

          February 5, 2020 at 10:48 AM
          • Axhind chthulan

            Exactly. The worst is that dust was apparently a decent game. They tried Project Nova but obviously that went nowhere,

            Then we have the whole VR suit of games that failed (I think one of them might have managed to pay back itself due to being bundled with VR headsets but not 100% sure).

            All in all it’s a shame because CCP used to have quite decent developers (fozzie and co don’t code so I don’t count them the same).

            February 5, 2020 at 3:24 PM
          • Alaric Faelen Axhind

            I’d also point out that at the time Dust was a very bold move into cross-platform and cross-genre gaming. Innovative at the time. I was impressed that CCP was thinking ahead like that.
            More than the release on a dying console, I think CCP picked the wrong genre. FPS is the most crowded market out there and people are already willing to pay full retail for basically map updates each year with a tacked on single player.
            No one asked for a FTP shooter that was never going to compete with CoD and it’s gazillion dollars of dev money.
            What CCP should have done was go after the ground vehicle/tank market. It’s far less saturated, and really dominated by WWII titles like WoT. CCP could have lifted almost all of the UI and functionality from Eve and just apply it to ‘ships’ that look like ‘tanks’. Would have been so much easier and might have stood out. Instead they put out an unremarkable FTP game in a sea of CoD clones, on a dying platform, only vaguely related to Eve anyway….

            February 9, 2020 at 4:46 PM