CCP announces end of Valkyrie community forums

Paramemetic 2018-02-06

In an unexpected, if not exactly surprising forum announcement yesterday, CCP has stated it will be permanently closing the EVE: Valkyrie forums.  Valkyrie players have been directed to follow social media instead of the previously centralized community forums.

Greetings Valkyries,

As part of our efforts to streamline the web presence and support for our titles, the Official EVE Valkyrie Forums will be discontinued tomorrow.

While these forums will no longer be around, you can still find information on EVE: Valkyrie and details on what’s going on over on our social media channels.

Be sure to keep an eye on our social media feeds for information on EVE Valkyrie going forward!

Valkyrie players are almost universally critical of the announcement, which came late shortly after 3 PM UTC on Monday. The community sunset cannot be considered surprising after CCP’s announcement late last year that it would be withdrawing from the virtual reality industry entirely, and the subsequent transition of the VR only Valkyrie title into the VR-optional Valkyrie – Warzone.

EVE: Valkyrie launched in 2016 as a flagship game for the Oculus Rift and PlayStation VR platforms, and was widely commended for being a best-in-class virtual reality experience, with a visceral “in the cockpit” feel that few games could match. Despite its success, however, CCP announced late last October that it would be withdrawing from the VR industry, instead choosing to focus on mobile projects and PC games. As CCP moves away from supporting the Valkyrie game itself, it follows that it would start to mothball the community.

Still, the extremely short 24-hour notice seems abrupt, and many of the forum’s active community have posted that they feel slighted by the decision. Some posters have expressed frustration at CCP’s failure to recognize the community’s activity and lack of advanced notice on the decision, while others instead focused their anger on CCP’s failure to support what they consider an excellent game which failed to reach its potential due to lack of developer support and focus.

“[It’s] a statement of intent” writes Vigstanley, a long-time Valkyrie forum poster, in a reply to the announcement, “[c]lose the forum down , before we pull the plug – so there’s no come back from the guys who have given the game 12 months + of their time .  It’s a complete disgrace how this fantastic game has been ruined by poor decisions and even.poorer marketing and promotion .” (sic).

Not everyone has chosen to focus entirely on the negative, however, with some players taking the opportunity to praise the community for its helpful atmosphere and for the good times that were had working together to improve the game. Writes superkev, a Valkyrie forums poster since 2016,

I do think it’s a bit :roll_eyes: for CCP to shut things down without even a word of acknowledgement of thanks to the amazing people who comprise EVE: Valkyrie’s incredibly supportive community.

So I want to thank all the pilots who have made this forum lively and fun. Thank you to everyone who took the time pitching in their ideas to try to make the game better. Thanks for all the dumb jokes and banter. Thanks for all the props that were shared among so many.

So long, and thanks for all the fish.

It is yet to be seen whether CCP will delete the forums or make them inaccessible, or whether it will instead just put them into archive mode. Either way, Valkyrie community members will have to look to CCP’s social media channels for any further official communications.

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Comments

  • Soraya Xel

    Wow, that’s brutal. DUST’s forums lasted months after the game was no longer even functional. Less than 24 hours notice? Wow.

    February 6, 2018 at 5:49 pm
  • BuckStrider

    CCP shits again on it’s player base as it appears to, yet again,abandon one of it’s ‘other’ games.

    February 6, 2018 at 6:15 pm
  • Is the real message here that Valkyrie doesn’t have a large enough player base left to worry about them raging on those social media channels? You can see how many clicked on the links in the forum post for the various social media options. As of this writing the score is 10 to Twitter, 4 for Facebook, 2 for Reddit, and nobody for Discord.

    February 6, 2018 at 6:43 pm
    • I think the announcement of it going to maintenance mode last month might have put a lot of people off continuing with the game.
      24h notice is quite short for closing forums though.

      February 6, 2018 at 7:01 pm
  • Nicola Arman

    Rest In Peace Dust 514. Rest In Peace Valkyrie. So much potential …

    February 7, 2018 at 12:15 am
    • Kyeudo Nicola Arman

      The trouble was always integration with Eve. Not enough integration meant that it didn’t get the support it needed to truly thrive, but integrating an FPS or Fighter Sim into Spreadsheets In Space is hard.

      February 7, 2018 at 8:52 pm
      • highonpop Kyeudo

        Valk could never integrate with eve. In Valk you were a fighter pilot… which are drones controlled by the carrier pilot, not another player with a flightstick in a VR headset. The meta on that would have been impossible.. to introduce players as fighter pilots in eve, the issues there are far too numerous to list here. DUST should have never been ps3 only, that was it’s problem. The console FPS crowd never could wrap their head around the concept of how the EVE universe works.. how its not just call of duty in space.. and a lot of EVE players were not willing to buy a ps3 at the end of it’s life cycle just to play DUST. If it had been released on PC, I feel it would still be around

        February 9, 2018 at 3:25 pm
        • Kyeudo highonpop

          Never? I don’t think that’s quite the right word, but it is certainly an enormous challenge to have the two worlds connected. Dust did the job by essentially keeping the Dust players in a dimension separate from Eve. If they had ever begun integrating the two games, with Dust able to provide unique services to Eve and Eve able to supply gear to Dust, Dust could have been propped up and then updated to the PC and would have been more dynamic.

          February 9, 2018 at 3:55 pm