The patch notes for the anticipated July 14 Eve patch entitled ‘Aegis Sovereignty’ have been released today. They can be found here and have been published on page 2. These patch notes are an addendum to the July 7 ‘Aegis’ patch notes previously covered.
With this patch comes major changes to the core gameplay of sovereignty warfare in EvE. This patch heralds the onset of the age of the Entosis Link Module I. An era destined to birth new meta game strategies, new small gang and fleet strategies, and new reasons for blood to be shed. The uncoupling of sovereignty structures. The establishment of true, game-confirmed, Capital systems and vulnerability windows enshrined in game mechanics. No longer will you line up, bomber by bomber, to siege a outpost; for it cannot take damage. As the pen is mightier than the sword so too is the entosis module to antimatter, although that is not to say that the territorial disputes and fights to come will be trivial affairs.
Will this uprooting bring about a new wave of long-sought content? Should I have packed my Drake? Stay tuned to TMC as we continue to cover and analyze the new sovereignty changes and their impact on New Eden.
A new Nullsec Sovereignty system has been released!
Please see the following series of dev blogs for further details:
- Politics by Other Means
- Summer 2015 Nullsec and Sov Status Report
- New Details on July Sovereignty Release Schedule
- Sovereignty Transition and Deployment
- Nullsec PVE and upgrades
- Territorial Claim Units, Infrastructure Hubs, and Outposts are no longer subject to regular weapons damage. Instead an Entosis Link module is required to capture and control them.
- Ownership of Territorial Claim Units, Infrastructure Hubs, and Outposts has now been decoupled from one-another. Each different structure in a solar system can be deployed, owned, attacked and destroyed by different alliances at the same time.
- Territorial Claim Units no longer require an upkeep bill. Instead, the running costs have been moved over to bills on Infrastructure Hubs.
- Each alliance can set a Default Vulnerability Time for their sovereignty structures. This is a daily interval where structures will become vulnerable to Entosis Links. The length of this interval is based on the Activity Defense Multiplier. The ADM in turn is based on the Strategic, Military and Industrial levels of the solar system. Changes to the Default Vulnerability Time will take 48 hours to come in to effect.
- Each alliance can set a single Capital System on one solar system where they control a Territorial Claim Unit. Structures controlled by an alliance in their Capital System receive a bonus to their ADM, making them easier to defend. Changes to the Capital System will take 7 days to come in to effect.
- Destroying/capturing another alliance’s sovereignty structures requires attackers to use Entosis Links on the structure during its daily vulnerability window. If this action succeeds, the structure will become invulnerable. At some some point between 24 and 72 hours later, Command Nodes will begin spawning around the constellation. Attackers and defenders must capture these nodes using Entosis Links in a tug-of-war battle in order to destroy/secure the structure.
- Sovereignty Blockade Units are now obsolete. Any SBUs in space will automatically self-destruct, whilst SBUs in hangars can be sold back to NPC buy orders.
Exploration:
- The effects of Pirate Detection Array, Entrapment Array, Survey Networks and Quantum Flux Generator infrastructure upgrades have been adjusted. See this dev blog for more details.
- Nullsec and Lowsec versions of the Assault, Headquarters and Mothership Incursion sites now allow 50% more players before rewards begin to decrease.
SKIN:
Added ship SKINs for Tech 2 Cruisers and Tech 2 Industrials. They are the following:
- AMARR
- Sacrilege EoM SKIN (Permanent)
- Zealot EoM SKIN (Permanent)
- Devoter EoM SKIN (Permanent)
- Guardian EoM SKIN (Permanent)
- Curse EoM SKIN (Permanent)
- Pilgrim EoM SKIN (Permanent)
- Augoror Navy Issue EoM SKIN (Permanent)
- Omen Navy Issue EoM SKIN (Permanent)
- Prorator EoM SKIN (Permanent)
- Impel EoM SKIN (Permanent)
- CALDARI
- Cerberus Wiyrkomi SKIN (Permanent)
- Eagle Wiyrkomi SKIN (Permanent)
- Onyx Wiyrkomi SKIN (Permanent)
- Basilisk Wiyrkomi SKIN (Permanent)
- Falcon Wiyrkomi SKIN (Permanent)
- Rook Wiyrkomi SKIN (Permanent)
- Caracal Navy Issue Wiyrkomi SKIN (Permanent)
- Osprey Navy Issue Wiyrkomi SKIN (Permanent)
- Crane Wiyrkomi SKIN (Permanent)
- Bustard Wiyrkomi SKIN (Permanent)
- GALLENTE
- Deimos Intaki Syndicate SKIN (Permanent)
- Ishtar Intaki Syndicate SKIN (Permanent)
- Phobos Intaki Syndicate SKIN (Permanent)
- Oneiros Intaki Syndicate SKIN (Permanent)
- Arazu Intaki Syndicate SKIN (Permanent)
- Lachesis Intaki Syndicate SKIN (Permanent)
- Exequror Navy Issue Intaki Syndicate SKIN (Permanent)
- Vexor Navy Issue Intaki Syndicate SKIN (Permanent)
- Viator Intaki Syndicate SKIN (Permanent)
- Occator Intaki Syndicate SKIN (Permanent)
- MINMATAR
- Muninn Justice SKIN (Permanent)
- Vagabond Justice SKIN (Permanent)
- Broadsword Justice SKIN (Permanent)
- Scimitar Justice SKIN (Permanent)
- Huginn Justice SKIN (Permanent)
- Rapier Justice SKIN (Permanent)
- Scythe Fleet Issue Justice SKIN (Permanent)
- Stabber Fleet Issue Justice SKIN (Permanent)
- Prowler Justice SKIN (Permanent)
- Mastodon Justice SKIN (Permanent)
User Interface:
- New map: The circular cursor has been removed
- New map: The map can now follow markers, including your current location.
Fixes:
PvE:
- Certain hacking containers that were supposed to spawn items in your ships cargo were not functioning correctly.
User Interface:
- Fixed an issue that caused bilingual clients to not display content correctly.
Third Party Development:
CREST API:
- New endpoints are available in support of the new sovereignty system: API changes for Aegis sovereignty