Battle Report: Imperium Fleets Destroy Second Keepstar in Black Rise

Guilford Australis 2018-07-28

Art by Paramemetic

INN reported the destruction of a Shadow Cartel Keepstar in the lowsec system Aeschee two days ago, noting that the owners did not attempt to defend the Citadel. Today, Saturday July 28, Imperium forces achieved a similar victory, plowing over a Keepstar owned by Pandemic Legion holding alliance Waffles in Kinakka.

In total, the Imperium mustered nine fleets to support the operation, with subcapitals beginning to form at approximately 14:00. An initial Jackdaw fleet provided reconnaissance for two supercapital fleets and two capital fleets, all of which filled to capacity during form-up in the Imperium’s forward-staging Keepstar in 6RCQ-V. Two “Baltec” battleship fleets formed shortly afterward, followed by two additional Jackdaw fleets.

Capitals and supercaps jumped to Okagaiken, four systems away from the destination of Kinakka, and waited for jump fatigue to expire while the Keepstar entered its final vulnerability timer at 16:30. Drawing on the experiences of the operation in Aeschee, Fleet Commanders initially jumped Titans into Kinakka to apply damage to the Keepstar while Carriers, Dreadnoughts, and Force Auxiliaries waited in the staging system. Due to the overwhelming damage brought to bear against the Keepstar, FCs ordered Titans to ungroup guns to conserve ammunition.

Following the Titans’ onslaught, the remaining capitals jumped into Kinakka and warped to within 30km of the Keepstar. Carriers and Dreadnoughts applied token damage as the Titans relentlessly hammered away the Citadel’s remaining 27% hull. Throughout the engagement, the Imperium’s subcapital fleets harassed a handful of hostile pilots from various northern alliances who assembled to provide a gesture of defense. An assortment of third-party spectators joined in the melee, most focusing on the Keepstar in hopes of making an appearance toward the bottom of the inevitable killmail. In total, just over 2,000 pilots participated in the battle, with the vast majority of them flying in the Imperium’s capital and supercap fleets.

Despite moderate time dilation and occasional disconnects affecting all parties, the Imperium reported only one capital loss – a Naglfar targeted by the Keepstar during the worst effects of “tidi.” Following the destruction of the Citadel, subcapital forces withdrew hastily while the capitals and supercaps organized a jump back to 6RCQ-V. A preliminary battle report shows negligible losses for both the Imperium and its adversaries, with the obvious exception of the $320B Keepstar lost by allies of Pandemic Legion.

The engagement bears similarities to the earlier attack in Aeschee, particularly in the overwhelming assembly of force by the Imperium and the absence of any meaningful defense. As the Imperium continues to target alliances that opposed it during the Casino War of 2016 for retribution, such entities face the unenviable choice of whether to defend their assets, surrender them (as in Aeschee and Kinakka), or seek preemptive diplomatic relations with the Imperium in hopes of paying a lighter price than the toll extracted thus far from Shadow Cartel and Pandemic Legion.

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

Comments

  • Blakes

    Good shit Imperium Bros

    July 29, 2018 at 1:48 am
  • Marus

    Nice, I (and probably most of the spce pilots comunity) would like to congratulate the imperium and their allies for keeping our cluster clean and our overviews simple and without unnecesary structures. They are doing a very good job removing structures that otherwise would just crowd eve’s space. I can’t wait to the point where they will go to highsec and clean systems like Perimeter where capsuleers are having a hard time finding the gates in the overview amidst all those useless structures.

    July 29, 2018 at 3:40 pm
    • Carvj94 Marus

      God I hope so. They could even make good isk doing it too. I got buddies who destroy around 5 inactive hisec structures a week and make a killing off the modules and such that drop.

      July 30, 2018 at 3:26 am
      • Gerd L. Plüü Carvj94

        Death to all structures!

        July 30, 2018 at 7:33 am
  • Gerd L. Plüü

    The Casino War was in 2016. However, Goons tend to wage foreverwars. It’s not like this started in 2016 either, The Casino War by itself was just a continuation of hostilities going back to at least 2007.

    July 30, 2018 at 7:35 am
  • Havish Montak

    Did anyone declare its over? Nope. The Casino war still rages. The name was given as Casino RMT isk contracts were given to alliances to attack Imperium assets. The reason was that an SMA guy leaked the fact they were making real money from these casinos against the game EULA with enough info to ban people. CCP always tried to call it World War Bee as they were aware where the content came from. They then banned the casinos and fined individual accounts substantially. This only took 12 month before the bans occurred. By this time the Imperium was weakened. This is the period of time often referred to as the Casino war. No peace was brokered. Therefore the war isn’t over.

    Now, as the alliances that were basically mercs, didn’t finish the job as the money dried up, the Imperium moved moved/retreated/withdrew to consolidate assets, the enemy did not follow as we were attacking their homelands still and they were stretched thin without funding. So the Imperium built and mined and krabbed. Even whilst Krabbing in the realm of Delve the Imperium destroyed CO2 and The Culture scratching 2 Alliances off the list of enemies to exact revenge on. Now the Imperium feels ready to come and knock everyone’s houses down who accepted a contract against it. The Imperium has lists of Alliances, Corps and characters to follow up on. Just at the whim of The Mittani.

    July 30, 2018 at 12:57 pm