INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Friday, May 9, 2025 21:31:50
INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
  • Login/Register
INN
INN
  • Home
  • Articles
  • Calendar
  • Staff
  • Contact Us
  • Sov Map
Copyright 2021 - All Right Reserved
EditorialEve OnlineUser Submitted

Lessons Learned in Corp Building

by MadLib April 5, 2018
by MadLib April 5, 2018 1 comment
234

As I have recently started Puffin Squad and got into close quarters with the whole recruiting and public fleet organising, I wanted to take a moment to compare (the sometimes painful) notes with helpful capsuleers and friendly trolls – and perhaps even gain some additional wisdom or pointers on how to get an active corp up and running. I hope that this, along with the discussion it leads to, will be helpful to other people who do not want to just join but build up something from nothing for themselves.

We put Puffin Squad up a little over a month, ago and started recruiting shortly afterwards. At the moment we again have six members. We got around 60 people on the public Discord (including helpful people with no time, spies, people who like the idea and members) and about 2-4 neutrals who join the public fleets. Not much, but a start.

Stuff You Do Before Going Public

Create an Identity

We designed a logo with an easily love-and-hateable animal, a slogan that describes what we do (Puffins: first, they are really tough little animals, have a steady disposition and ARE the underdogs at the ragged coastline; second: Iceland!).

We further prepared some propaganda-material and made videos and other materials for people to get some idea of what we want to do and why they should join.

We defined what we wanted to do, how much time we had to do it, and how much time it would cost to build it up (we spectacularly underestimated there).

All of this we wrote it up in a form that people will read (keep the encyclopedic version for yourself to be burned into an asteroid with lasers as to preserve the corp history for all eternity) and put it out on social media, Reddit, the Eve forums, and the chat channels. It’s a fine and hard line to tread to not spam, have stuff that might also be interesting to others, and still get out the message. The learning process is still ongoing. While I’m at it, note to self: enthusiasm does not always translate the way I want it to.

Have a stable online home

With all the free web hosts available, there is no excuse not to provide a central place for your stuff. You should especially get out information on what you want to do with the corp (“vision”: Puffin Squads wants to organise public fleets to help underdogs in EVE). Potential candidates will also like to know how the corp rolls and what is expected from members—time zone, place, fits, activities.

If you are a PVP alliance or in an active war (or trying to organise public PvP fleets like us), identify the good guys (or identify yourself as the bad ones – PIRATES!), the regions you want to roam, and information on the expected opposition.

How we did this: We set up a blog, decided that we wanted to run public fleets and later also found out that we needed a corp to support the fleet organisation, and to get a steady number of players who join regularly. We chose which experience would be needed to join and what timezones would be our active ones.

Find others (especially RL people) who want to help instead of being a one-capsuleer show

We did not do this and it costs us dearly – one or two persons can easily get people excited for the vision, but they cannot be online the whole time. As I fell asleep over my keyboard yesterday, I remembered that I still have nicer friends than Tim, and realised this will cost you members:

We got a good trickle of 10-15 people joining, but not all at the same time. It was hard to pair them so they would have other people to do their favorite activities with when they are on. This led to some people staying for a day, then leaving right as the next one came in that might have been a good match. Recruiters and org builders need a lot of frustration tolerance, and must never be mad at the people who joined in good faith but left. Instead, wish them well and try to do more better, and faster.

People are impatient and want to engage in the moment. This means that you need to be online often, if not all the time. Out-of-game tools like Discord are a great help, as they allow you to be a steady presence. If you cannot be online that often, just define a time when you will be in advance. It also helps if you start this as a project with your space (and real-life) friends.

And one more thing: If it gets too much, just step back a bit until you find the fun in the game again – there is no shame in taking a time-out! That said, it’s been fun, sometimes painful but always entertaining for me up until now – so definitely check it out!

Now go out and recruit! Naturally, we are recruiting too!

Editor’s note: Imperium News also has a guide to the human intelligence side of recruiting, which is recommended reading for would-be org builders.

Share 0 FacebookTwitterPinterestEmail
MadLib

Trying something new in EVE with Puffin Squads, a corp that organises public fleets to fight on the side of the underdogs. We pillage for the Oppressed. Join the fun on discord and never miss a fleet: https://discord.gg/deVNUju

previous post
Boredom – it’s a killer for some
next post
Blurring the Lines – Just a game?

You may also like

In Memoriam: Innominate

August 17, 2024

A Requiem For Padrick

May 18, 2024

AG6: Of Essence Interview

April 28, 2024

AG6: ONLY | NEED | TWO | COMPS...

April 27, 2024

AG6: Arrival team interview

April 26, 2024

From Awe to Exhaustion: Navigating Competitiveness in MMOs

March 26, 2024

Don’t Mess With The New Players: PIRAT vs...

November 29, 2023

The Anatomy Of A J-Space Eviction

August 19, 2023

EVEPraisal: Farewell to an Indispensable Tool for Space...

July 25, 2023

TTC Collapse: A Stupidity Failscade Is Good For...

June 17, 2023

Let your voice be heard! Submit your own article to Imperium News here!

Would you like to join the Imperium News staff? Find out how!

  • Facebook
  • Twitter
  • Youtube
  • Twitch
  • Discord

©2023 - All Right Reserved. Designed and Developed by Imperium News

INN
  • Articles
    • EVE Online
    • Interviews
    • Gaming
  • Podcasts
    • The Meta Show
    • Cartridge 2 Cloud
    • Push To Talk
  • Calendar
  • Staff
    • Contact Us
    • Join Us
    • Legal
  • Submissions
Sign In
Connect with:
Google Twitter Disqus Twitch.tv

Keep me signed in until I sign out

Forgot your password?

Do not have an account ? Register here

Password Recovery

A new password will be emailed to you.

Have received a new password? Login here

Register New Account
Connect with:
Google Twitter Disqus Twitch.tv

Have an account? Login here