World War Bee: Week 16

2020-10-26

Week 16 of World War Bee was roughly on par with Week 15, as there were 17 hostile actions and 12 battles, per INN’s tracking. Delve and Querious largely dominated the headlines this week, with the W-4U1E constellation in Delve garnering the most attention.

The ISK split in the war zone of the Southwest is basically steady at 66.4% to 33.6% for the attackers. In theater, the belligerents have lost 38.1 trillion ISK, up 1.5 trillion ISK week over week, with 333,303 ships lost, up 23 thousand week over week.

Across New Eden, since July 1, the ISK divide is 55.6% to 44.4% for the attackers. The belligerents have lost 48 trillion ISK, up 2.3 trillion ISK week over week, while 395,000 ships have been destroyed, up 25,000 ships week over week. The average ship cost 121.4 million ISK. A rough estimate of the real world cost of the war is no less than 667,000 USD/500,000 GBP/560,000 EUR.

There were six battles this week that exceeded 20 billion ISK in losses, three were strategic wins for the Imperium, two were draws, and one was a win for the PAPI coalition. That does not include the onlining of the Keepstar in YZ9-F6 by PAPI as it was largely uncontested by the Imperium.

The two major theaters are the North (Fountain and the border with Aridia and Cloud Ring as well as northern Delve) and the South (the rest of Delve, Paragon Soul, Querious, Stain, Period Basis, and Esoteria).

THE NORTHERN THEATER

Fountain and the rest of the North was quiet. The exceptions were assorted capitals lost to roaming gangs in Fountain and the loss of an Avatar by the Imperium in Aridia

THE SOUTHERN THEATER

The Southern theater began Week 16 on Sunday when the Stain Russians dropped on assorted TEST capitals, killing six dreadnoughts and a FAX, worth 22 billion ISK. In the evening, EVE time, the PAPI coalition’s fifth attempt at anchoring a Keepstar in NPC Delve was ultimately successful. The Imperium’s lack of response allowed their forces to contest a Fortizar in TCAG-3, killing 13.8 billion ISK including the TEST Fortizar while losing 4.2 billion ISK.

Late Sunday into Monday, Goons lost two Fortizars and a Faction Fortizar in the border regions. Later in the day, a small Imperium Harpy fleet fought off a PAPI Cynabal and Caracal gang, killing 1.7 billion ISK for 216 million ISK lost.

Tuesday contained a pair of fights in the isolated W-4U1E constellation in Delve, as PAPI made strides to extend their Delve beachhead and attack infrastructure targets to prevent the Imperium from challenging future attacks. The first battle saw the Imperium save their cyno jammer in border system SVM-3K, killing 7.5 billion ISK for 6.1 billion ISK. The second battle saw an outnumbered Imperium Ferox fleet fail to displace a PAPI Ferox fleet from reinforcing an Ansiblex and cyno beacon, as PAPI killed 8.9 billion ISK for 5.1 billion ISK in losses.

Contested sov near NPC Delve as of Sunday, October 25. Map courtesy DOTLAN

Wednesday was largely quiet, but action picked up quickly Thursday, which kicked off in 1DQ1-A as Fraternity welped an Augoror Navy Issue fleet, losing 4.2 billion ISK and killing 1.1 billion ISK. Shortly afterwards, the Imperium welped a Cormorant gang in YZ9-F6, losing 1.9 billion ISK for 1.2 billion ISK killed. Action continued fast and furious as Imperium Cerbs and Muninns plowed through TEST capitals and subcaps in G-M4GK, killing 36 billion ISK for 11 billion ISK in losses. The day ended with Imperium fleets scrambling to defend and online cyno jammers in PUIG-F. The outnumbered Imperium fleets used the Keepstar platform in system as a force multiplier and killed 25.1 billion ISK for 7.3 billion ISK in losses.

Friday was busy as the Imperium and PAPI prepared their forces for a showdown in W-4U1E as many of the Imperium’s iHubs were coming out of reinforcement. Action began in Querious as the two sides fought to a standstill in F2OY-X as an Imperium Ferox and Cerberus fleet dueled with PAPI Eagles, Muninns, and Feroxes before PAPI also dropped some dreadnoughts. The Imperium lost 21.8 billion ISK while PAPI lost 21.6 billion ISK.

Just a few hours later, the two sides fought over the iHub timers themselves, with the Imperium losing a bit less ISK as PAPI accomplished their strategic objective, destroying five iHubs and two cyno jammers. The action continued for four hours as hackers for each side raced across the constellation, attempting to entosis-hack the nodes, but PAPI’s 400 extra pilots in the battle allowed them far more latitude to bring small gangs to harass Imperium hackers. When the dust settled across the nine systems of the constellation, the Imperium had lost 32 billion ISK and killed 37 billion ISK, while various PAPI alliances each dropped an iHub in the Querious-to-NPC Delve pipe.

New PAPI iHubs. Map courtesy DOTLAN

Saturday night largely ended up with the same result as the sides fought over the constellation once more, with the Imperium losing the remaining three iHubs despite killing 32 billion ISK in PAPI ships for 20.7 billion ISK in losses.

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Comments

  • Moomin Amatin

    I am loving this “hell dunk or blue balls” approach from PAPI. Combine this with the largest blue donut ever and you would expect howling crticism on the likes of Reddit. Before I am accused of being salty, or whatever term the kids are using these days, I should note that this has to be the funniest and most hypocritical war I have ever witnessed. May it long continue which it likely will unless of course the noises from PAPI leadership about this war being almost done are a sign of one side losing the will to continue.

    October 26, 2020 at 10:09 AM
    • To your credit, you didn’t just drink the Kool-Aid, you guzzled a few pints, mainlined 100ccs and then snorted whatever was left.

      October 26, 2020 at 5:16 PM
      • Garreth Vlox Noob

        What part of pointing out that up until recently the people currently forming the super blue donut were the ones who most vocally complained about blue donuts and blobbing, is drinking the kool-aid?

        October 26, 2020 at 8:49 PM
    • Nate Hunter Moomin Amatin

      If PAPI flounders and ends the invasion I wonder if CCP will do anything in response mechanically. It’ll all but prove that goonswarm has created an unassailable fortress, even when under siege by 3x the numbers and outnumbered 2x in nearly every fight, through the period of excessive resource abundance and no group could probably hope to match them for a few more years. I mean whaling is fun but it also gets pretty boring doing the same thing every day.

      October 26, 2020 at 5:38 PM
      • Garreth Vlox Nate Hunter

        They already have done that repeatedly. The cyno change was a nerf to the super umbrella that made delve a ratting gold mine. The mineral scarcity change and moon goo change were nerfs aimed at the industry machine that delve has become. All the station changes for the most part have been aimed at making it more expensive to put down, fuel, maintain, and lose stations of which we have thousands in delve. The recently announced bounty change is aimed at forcing you to rat across a wide area instead of being able to concentrate your alliance in a single region which is what we did in the delve the last several years. How many more times can they swing the nerf hammer at goons specifically before they break the game entirely for everyone else who doesn’t have the level of organisation needed to overcome the changes?

        October 26, 2020 at 8:53 PM
        • Nate Hunter Garreth Vlox

          I’m mostly thinking about Keepstars, and somewhat about drive by supers. The first time i ever saw 17 dreads walloped by a keepstar in 12 min with help from a half dozen subs my only thought was wow this shit’s defenses are way too good.

          October 27, 2020 at 6:23 PM
      • Eve_Osir1s Nate Hunter

        PAPI even getting into delve and burning it is proof enough that delve is assailiable. Whether or not it’s worth the grind is the question PAPI has to answer.

        October 27, 2020 at 9:07 AM
    • Garreth Vlox Moomin Amatin

      “Combine this with the largest blue donut ever and you would expect howling crticism on the likes of Reddit.”
      You can’t really expect the blobers to call themselves out for assembling the largest blue donut ever and trying to blob their way to wins.

      October 26, 2020 at 8:47 PM
    • Eve_Osir1s Moomin Amatin

      While it’s a foreign concept to the Imperium, you have to keep in mind our enemies, especially their line members on average, are much poorer than us. Furthermore you have to understand that we produce and replace far more than they ever could. Blueballs or helldunks is a necessity for most for them. While I’ve always found our ‘already replaced’ attitude to be very annoying, especially making the claim that losses do not matter to us, there is some truth to it.

      October 27, 2020 at 9:03 AM
      • Kirk Bergere Eve_Osir1s

        I wonder how you know this, or what evidence can be provided on the subject? An interesting topic either way.

        October 29, 2020 at 5:57 AM
  • Simon Chui

    Look at those ihubs, TEST hiding behind everyone else again, haha. I mean it’s just a ihub, no big deal, but they keep feeding that narrative.

    October 26, 2020 at 1:19 PM
    • Eve_Osir1s Simon Chui

      iHubs are important as they allow PAPI to destroy structures uncontested.

      October 27, 2020 at 8:38 AM